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		<title><![CDATA[RTCW COOP — Converting Time Gate campaign to COOP]]></title>
		<link>https://www.rtcwcoop.com/forum/viewtopic.php?id=191</link>
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		<description><![CDATA[The most recent posts in Converting Time Gate campaign to COOP.]]></description>
		<lastBuildDate>Fri, 03 Apr 2015 09:15:07 +0000</lastBuildDate>
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			<title><![CDATA[Re: Converting Time Gate campaign to COOP]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2032#p2032</link>
			<description><![CDATA[<p>I have completed it 3 times and I would like to play it together with my friends, too. <img src="https://www.rtcwcoop.com/forum/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (BSmith)]]></author>
			<pubDate>Fri, 03 Apr 2015 09:15:07 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2032#p2032</guid>
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			<title><![CDATA[Re: Converting Time Gate campaign to COOP]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2028#p2028</link>
			<description><![CDATA[<p>Yaaay !<br />I have completed whole Time Gate campaing and I&#039;am already waiting for COOP <img src="https://www.rtcwcoop.com/forum/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (jurajkatalinic)]]></author>
			<pubDate>Mon, 30 Mar 2015 18:17:30 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2028#p2028</guid>
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		<item>
			<title><![CDATA[Re: Converting Time Gate campaign to COOP]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2003#p2003</link>
			<description><![CDATA[<p>Eventually, Smithy, but it&#039;s a large collection of maps, not just one map mission, so it will take time to complete. There are also other RtCW SP maps that we&#039;re working on already, so they will have to be finished first of all <img src="https://www.rtcwcoop.com/forum/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p>]]></description>
			<author><![CDATA[null@example.com ({WeB}*GANG$TA*)]]></author>
			<pubDate>Tue, 10 Mar 2015 16:42:51 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2003#p2003</guid>
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			<title><![CDATA[Re: Converting Time Gate campaign to COOP]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2002#p2002</link>
			<description><![CDATA[<p>Hi again,<br />So i was &quot;redirected&quot; to this topic with my question about time gate. <img src="https://www.rtcwcoop.com/forum/img/smilies/smile.png" width="15" height="15" alt="smile" /> Will you make it playable?</p>]]></description>
			<author><![CDATA[null@example.com (BSmith)]]></author>
			<pubDate>Fri, 06 Mar 2015 17:19:20 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2002#p2002</guid>
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		<item>
			<title><![CDATA[Re: Converting Time Gate campaign to COOP]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=1995#p1995</link>
			<description><![CDATA[<p>Just to let you know, TITAN/Assassin, this is still on our &quot;to do&quot; list, it hasn&#039;t been forgotten <img src="https://www.rtcwcoop.com/forum/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p>]]></description>
			<author><![CDATA[null@example.com ({WeB}*GANG$TA*)]]></author>
			<pubDate>Sat, 28 Feb 2015 17:05:37 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=1995#p1995</guid>
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		<item>
			<title><![CDATA[Re: Converting Time Gate campaign to COOP]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=1929#p1929</link>
			<description><![CDATA[<div class="quotebox"><cite>{WeB}*GANG$TA* wrote:</cite><blockquote><p>There&#039;s also the problem with the old respawn tk bug. Testing the maps on your own means you wouldn&#039;t have been aware of this problem.</p></blockquote></div><br /><p>This was earlier caused because of a wrong spawnflag on coop_spawnpoint in .ents file. This is the right spawnflag for an active spawnpoint:</p><p>&quot;spawnflags&quot; &quot;3&quot;</p><p>Obviously if any Coop spawnpoints have not been added, then it will use the one from RTCW SP, and it will make players spawn inside each other.</p><p>Edit. Documented this in Wiki tutorial, incase someone will need it.</p>]]></description>
			<author><![CDATA[null@example.com (-SSF-Sage)]]></author>
			<pubDate>Tue, 07 Oct 2014 20:15:33 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=1929#p1929</guid>
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		<item>
			<title><![CDATA[Re: Converting Time Gate campaign to COOP]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=1928#p1928</link>
			<description><![CDATA[<p>I was asking for time gate since last years</p>]]></description>
			<author><![CDATA[null@example.com (Assassin)]]></author>
			<pubDate>Tue, 07 Oct 2014 19:48:10 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=1928#p1928</guid>
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		<item>
			<title><![CDATA[Re: Converting Time Gate campaign to COOP]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=1921#p1921</link>
			<description><![CDATA[<p>We played your converted maps last night on our server, TitaN. Most of the maps will run, but they need a lot of work to make them playable.</p><p>There are no flag spawns in any map, this severely hinders progress in some maps, making them unplayable to a finish. Here&#039;s an example in one of the &quot;Tomb&quot; maps:</p><p><span class="postimg"><img src="http://i.imgur.com/BxtV4YX.jpg" alt="http://i.imgur.com/BxtV4YX.jpg" /></span></p><p>When Dog and me both died we respawned at the beginning of that map and obviously couldn&#039;t proceed forward again.</p><p>There&#039;s also the problem with the old respawn tk bug. Testing the maps on your own means you wouldn&#039;t have been aware of this problem. </p><p>Despite the problems we enjoyed playing your conversion, especially the Vil02 map. If I can find some time I will fix these problems to make all the maps playable.</p>]]></description>
			<author><![CDATA[null@example.com ({WeB}*GANG$TA*)]]></author>
			<pubDate>Fri, 03 Oct 2014 15:49:09 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=1921#p1921</guid>
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		<item>
			<title><![CDATA[Re: Converting Time Gate campaign to COOP]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=1902#p1902</link>
			<description><![CDATA[<p>No problems, I was actually making good progress until other things in my life took over <img src="https://www.rtcwcoop.com/forum/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (TitaN655)]]></author>
			<pubDate>Thu, 18 Sep 2014 16:36:37 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=1902#p1902</guid>
		</item>
		<item>
			<title><![CDATA[Re: Converting Time Gate campaign to COOP]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=1900#p1900</link>
			<description><![CDATA[<p>Such a shame that you don&#039;t have time to finish your great work. <img src="https://www.rtcwcoop.com/forum/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>I wish someone will find the time to give life to this nice conversion. I myself am very busy atm.</p><p>Ps. Is there any particular reason for stopping, other than the time itself? Any bugs/problems slowing you down?</p>]]></description>
			<author><![CDATA[null@example.com (-SSF-Sage)]]></author>
			<pubDate>Thu, 18 Sep 2014 14:53:05 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=1900#p1900</guid>
		</item>
		<item>
			<title><![CDATA[Converting Time Gate campaign to COOP]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=1899#p1899</link>
			<description><![CDATA[<p>A while ago I set myself a task to convert the Time Gate campaign to work with COOP. I managed to complete up to map 6 (I think I managed to finish map 6 but it will have to be checked just in case) - that is &quot;tomb1&quot;, &quot;tomb2&quot;, &quot;tomb3&quot;, &quot;tomb4&quot;, &quot;vil02&quot; and &quot;berg&quot;. The reason &quot;vil01&quot; is missing is because it is purely a map for a cutscene and &quot;tomb4&quot; now goes directly to &quot;vil02&quot;.</p><p>The map &quot;ber&quot; still needs to be checked for any bugs and from map 7 (&quot;bergwerk&quot;) onwards needs to be completed which includes &quot;ber&quot; (map 8), &quot;labor1a&quot; (map 9 - I think is map is a cutscene actually), &quot;labor1&quot; (10), &quot;labor2&quot; (11) and &quot;labor3&quot; (12). There is actually one more map called &quot;fin&quot; at the end of the campaign but that again is just a cutscene map so I made it so &quot;labor3&quot; loops back to &quot;tomb1&quot; at the start of the campaign.</p><p>Now, I don&#039;t have enough time to finish this so i&#039;m going to leave it here in the hope that someone will pick up where I left off. To whoever continues work on this I say goodluck! <img src="https://www.rtcwcoop.com/forum/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p><a href="https://mega.co.nz/#!fAFRWZ6Q!aCwlPSIm8iAgMOtoxqUcPWbdsgSc7J4Vva544PzorAE">https://mega.co.nz/#!fAFRWZ6Q!aCwlPSIm8 … a544PzorAE</a></p>]]></description>
			<author><![CDATA[null@example.com (TitaN655)]]></author>
			<pubDate>Thu, 18 Sep 2014 11:04:42 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=1899#p1899</guid>
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