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		<title><![CDATA[RTCW COOP — Time Gate Cooperative Version]]></title>
		<link>https://www.rtcwcoop.com/forum/viewtopic.php?id=309</link>
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		<description><![CDATA[The most recent posts in Time Gate Cooperative Version.]]></description>
		<lastBuildDate>Mon, 19 Nov 2018 10:51:25 +0000</lastBuildDate>
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			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2965#p2965</link>
			<description><![CDATA[<p>Mappack have been updating&nbsp; <a href="https://www.4shared.com/s/fV8KriJFvee">4shared.com</a><br />On levels music is stoping playing, now it&#039;s fixed. Level &quot;vil01&quot; displayed frong final statistic, now it&#039;s fixed.</p>]]></description>
			<author><![CDATA[null@example.com (Yoshik)]]></author>
			<pubDate>Mon, 19 Nov 2018 10:51:25 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2965#p2965</guid>
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		<item>
			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2930#p2930</link>
			<description><![CDATA[<p><a href="https://www.rtcwcoop.com/forum/viewtopic.php?pid=2929#p2929">https://www.rtcwcoop.com/forum/viewtopi … 2929#p2929</a><br />Follow&nbsp; server News</p>]]></description>
			<author><![CDATA[null@example.com (KillerSlovakia)]]></author>
			<pubDate>Wed, 25 Jul 2018 21:27:57 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2930#p2930</guid>
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			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2928#p2928</link>
			<description><![CDATA[<div class="quotebox"><cite>Yoshik wrote:</cite><blockquote><div class="quotebox"><cite>KillerSlovakia wrote:</cite><blockquote><p>IM CAN MAKE server with vpn</p><p>duko go test map too soon</p></blockquote></div><p>Are there any news? &quot;Labor2&quot; now does not kill the server?</p></blockquote></div><p>Duko is Testing&nbsp; maps<br />im test too + for me&nbsp; Labor2 Work</p>]]></description>
			<author><![CDATA[null@example.com (KillerSlovakia)]]></author>
			<pubDate>Fri, 20 Jul 2018 16:51:26 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2928#p2928</guid>
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		<item>
			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2927#p2927</link>
			<description><![CDATA[<div class="quotebox"><cite>KillerSlovakia wrote:</cite><blockquote><p>IM CAN MAKE server with vpn</p><p>duko go test map too soon</p></blockquote></div><p>Are there any news? &quot;Labor2&quot; now does not kill the server?</p>]]></description>
			<author><![CDATA[null@example.com (Yoshik)]]></author>
			<pubDate>Fri, 20 Jul 2018 14:29:58 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2927#p2927</guid>
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		<item>
			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2926#p2926</link>
			<description><![CDATA[<div class="quotebox"><cite>Yoshik wrote:</cite><blockquote><p>Today made the final compilations. Test it on the server, I will wait for positive news (crossed fingers xD)</p><p><a href="https://dropmefiles.com/aCIKU">https://dropmefiles.com/aCIKU</a></p></blockquote></div><p>IM CAN MAKE server with vpn</p><p>duko go test map too soon</p>]]></description>
			<author><![CDATA[null@example.com (KillerSlovakia)]]></author>
			<pubDate>Sun, 15 Jul 2018 22:20:40 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2926#p2926</guid>
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		<item>
			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2925#p2925</link>
			<description><![CDATA[<p>Today made the final compilations. Test it on the server, I will wait for positive news (crossed fingers xD)</p><p><a href="https://dropmefiles.com/aCIKU">https://dropmefiles.com/aCIKU</a></p>]]></description>
			<author><![CDATA[null@example.com (Yoshik)]]></author>
			<pubDate>Sun, 15 Jul 2018 20:08:48 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2925#p2925</guid>
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		<item>
			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2924#p2924</link>
			<description><![CDATA[<div class="quotebox"><cite>Yoshik wrote:</cite><blockquote><div class="quotebox"><cite>KillerSlovakia wrote:</cite><blockquote><p>yea Update but labor2 is Bugged</p><p>while the only option to fix it is to raise the model limit in the source code to 512 and compile it<br />but it would mean that existing 256-size clients would not be able to connect to the server to Midu</p></blockquote></div><p>All this time I rebuild decompiled map and fights with compiling errors, this was really hard but looks like it&#039;s on finally stage. Also I have another good news, &quot;ber&quot; level now have 60 path_corners (in past only 15) and our train ride to the end with normal railtracking on corners.</p></blockquote></div><p>this real good news main is try fix last&nbsp; 2 maps lab 1 lab 2 [Final]</p>]]></description>
			<author><![CDATA[null@example.com (KillerSlovakia)]]></author>
			<pubDate>Sun, 15 Jul 2018 12:55:20 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2924#p2924</guid>
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			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2923#p2923</link>
			<description><![CDATA[<div class="quotebox"><cite>KillerSlovakia wrote:</cite><blockquote><p>yea Update but labor2 is Bugged</p><p>while the only option to fix it is to raise the model limit in the source code to 512 and compile it<br />but it would mean that existing 256-size clients would not be able to connect to the server to Midu</p></blockquote></div><p>All this time I rebuild decompiled map and fights with compiling errors, this was really hard but looks like it&#039;s on finally stage. Also I have another good news, &quot;ber&quot; level now have 60 path_corners (in past only 15) and our train ride to the end with normal railtracking on corners.</p>]]></description>
			<author><![CDATA[null@example.com (Yoshik)]]></author>
			<pubDate>Sat, 14 Jul 2018 19:56:34 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2923#p2923</guid>
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			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2922#p2922</link>
			<description><![CDATA[<div class="quotebox"><cite>Yoshik wrote:</cite><blockquote><p>Hello guys, sorry that did not answer earlier, I had a grueling business trip.</p><br /><div class="quotebox"><cite>Duko wrote:</cite><blockquote><p>1. Use game_manager for .coop.script file and add giveweapon option in .coop.ai so player can spawn with right weapons</p><p>2. <strong>map tomb3</strong><br /><a href="http://files.midu.cz/rtcw/screenshots/shot0071.jpg">http://files.midu.cz/rtcw/screenshots/shot0071.jpg</a><br />these doors at start should be removed, players connected later can&#039;t pass thru them</p><p>3. <strong>map berg</strong><br /><a href="http://files.midu.cz/rtcw/screenshots/shot0072.jpg">http://files.midu.cz/rtcw/screenshots/shot0072.jpg</a><br /><a href="http://files.midu.cz/rtcw/screenshots/shot0073.jpg">http://files.midu.cz/rtcw/screenshots/shot0073.jpg</a><br />players connected later spawns at start in the air, second spawn should be active after tram start moving</p><p>4. <strong>map labor2</strong><br /><a href="http://files.midu.cz/rtcw/screenshots/shot0069.jpg">http://files.midu.cz/rtcw/screenshots/shot0069.jpg</a><br />models of brush entity exceed max limit 256, if player die his client will crash<br />Map needs reduce brush entities to 190 (reserve needed?), current are 393 used, map have 254 func_explosive brush ents used, its too much<br />If you can decompile and edit map please remove func_explosive that are not necessary for map script (without target or targename) mainly oscilloscopes, test-tubes and paintings</p><p>5. also remove coopgameinfo.txt from pk3</p></blockquote></div><p>1. Weapons alredy set in&nbsp; .coop.ai.&nbsp; In future update I add game_manager to the .coop.script</p><p>2. Remove this door is possible. I will do it.</p><p>3. In first version I set spawn on first cablecar station but some triggers are in air and player must activate him. Maybe I set 4 spawns in vagon and 4 in station? In any way it&#039;s a 5 seconds ride to the first flagzone. Or just make first vagon are return to the level start? </p><p>4. Decompiling this map broke many brushes and after that it&#039;s uncompilable. Manipulation I do in Hex editor. I look what i can do with this objects. During the tests I did not find this error.</p><p>5. Ok,&nbsp; I will do it.</p><div class="quotebox"><cite>KillerSlovakia wrote:</cite><blockquote><p>map berg<br />Please fix tram cone from otner side and is move there and back</p></blockquote></div><p>You about 1 tram? Second are returns and ride again.</p><div class="quotebox"><cite>KillerSlovakia wrote:</cite><blockquote><p>Map : ber </p><p>Please set tram go to end map (big gate)</p></blockquote></div><p>I want it too, but without original source map it&#039;s not possible. I take path_corners what lay on the turn of the railtracks and redistributed them, as far as possible.</p></blockquote></div><br /><br /><br /><p>yea Update but labor2 is Bugged</p><p>while the only option to fix it is to raise the model limit in the source code to 512 and compile it<br />but it would mean that existing 256-size clients would not be able to connect to the server to Midu</p>]]></description>
			<author><![CDATA[null@example.com (KillerSlovakia)]]></author>
			<pubDate>Sat, 23 Jun 2018 23:34:28 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2922#p2922</guid>
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			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2921#p2921</link>
			<description><![CDATA[<div class="quotebox"><cite>Tatiana wrote:</cite><blockquote><p>it would be nice to see and play Time Gate on server Midu</p></blockquote></div><p>yea</p>]]></description>
			<author><![CDATA[null@example.com (KillerSlovakia)]]></author>
			<pubDate>Sat, 23 Jun 2018 13:50:33 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2921#p2921</guid>
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		<item>
			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2920#p2920</link>
			<description><![CDATA[<p>it would be nice to see and play Time Gate on server Midu</p>]]></description>
			<author><![CDATA[null@example.com (Tatiana)]]></author>
			<pubDate>Sat, 23 Jun 2018 09:55:14 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2920#p2920</guid>
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			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2912#p2912</link>
			<description><![CDATA[<div class="quotebox"><cite>Yoshik wrote:</cite><blockquote><p>Updating<br />Mirror#1 <a href="https://yadi.sk/d/ULj5TjGO3Y2f2b">yadi.sk</a><br />Mirror#2 <a href="https://dropmefiles.com/yiXtx">dropmefiles.com</a></p><p>Door from <strong>tomb3</strong> removed, aded game_manager in coop.scripts, rewriten script for 1-st vagon on <strong>berg</strong> and lift on <strong>labor3</strong>, now they returns.</p><p>About brush limits on <strong>labor2</strong>, I was not able to reduce their. But by the trial method I found, when you play single after dead crash happens, but when you create dedicated server and enter to him, after dead crash not happens. Thats why I did not find it earlier.<br />I and other players die on this map many time and no one fall <a href="https://youtu.be/9z2XUigSxEI?t=1h21m35s">https://youtu.be/9z2XUigSxEI?t=1h21m35s</a><br />Hope it will be work fine on your servers too.</p></blockquote></div><p>tnx for Update im go test and im go see what error im go found is all go fixeed can go Add to Midu Soin</p><br /><p>Ps <br />Midu RTCW COOP Owner is Duko<br /><a href="https://www.rtcwcoop.com/forum/profile.php?id=459">https://www.rtcwcoop.com/forum/profile.php?id=459</a></p><p>im server Admin Only&nbsp; but most time is me on server On</p>]]></description>
			<author><![CDATA[null@example.com (KillerSlovakia)]]></author>
			<pubDate>Sun, 17 Jun 2018 18:04:06 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2912#p2912</guid>
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			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2911#p2911</link>
			<description><![CDATA[<p>Updating<br />Mirror#1 <a href="https://yadi.sk/d/ULj5TjGO3Y2f2b">yadi.sk</a><br />Mirror#2 <a href="https://dropmefiles.com/yiXtx">dropmefiles.com</a><br />Mirror#3 <a href="https://www.4shared.com/zip/GUJQyb3ngm/coop_TimeGate.html">4shared.com</a></p><br /><p>Door from <strong>tomb3</strong> removed, aded game_manager in coop.scripts, rewriten script for 1-st vagon on <strong>berg</strong> and lift on <strong>labor3</strong>, now they returns.</p><p>About brush limits on <strong>labor2</strong>, I was not able to reduce their. But by the trial method I found, when you play single after dead crash happens, but when you create dedicated server and enter to him, after dead crash not happens. Thats why I did not find it earlier.<br />I and other players die on this map many time and no one fall <a href="https://youtu.be/9z2XUigSxEI?t=1h21m35s">https://youtu.be/9z2XUigSxEI?t=1h21m35s</a><br />Hope it will be work fine on your servers too.</p>]]></description>
			<author><![CDATA[null@example.com (Yoshik)]]></author>
			<pubDate>Sun, 17 Jun 2018 16:48:59 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2911#p2911</guid>
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			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2910#p2910</link>
			<description><![CDATA[<div class="quotebox"><cite>Yoshik wrote:</cite><blockquote><p>Hello guys, sorry that did not answer earlier, I had a grueling business trip.</p><br /><div class="quotebox"><cite>Duko wrote:</cite><blockquote><p>1. Use game_manager for .coop.script file and add giveweapon option in .coop.ai so player can spawn with right weapons</p><p>2. <strong>map tomb3</strong><br /><a href="http://files.midu.cz/rtcw/screenshots/shot0071.jpg">http://files.midu.cz/rtcw/screenshots/shot0071.jpg</a><br />these doors at start should be removed, players connected later can&#039;t pass thru them</p><p>3. <strong>map berg</strong><br /><a href="http://files.midu.cz/rtcw/screenshots/shot0072.jpg">http://files.midu.cz/rtcw/screenshots/shot0072.jpg</a><br /><a href="http://files.midu.cz/rtcw/screenshots/shot0073.jpg">http://files.midu.cz/rtcw/screenshots/shot0073.jpg</a><br />players connected later spawns at start in the air, second spawn should be active after tram start moving</p><p>4. <strong>map labor2</strong><br /><a href="http://files.midu.cz/rtcw/screenshots/shot0069.jpg">http://files.midu.cz/rtcw/screenshots/shot0069.jpg</a><br />models of brush entity exceed max limit 256, if player die his client will crash<br />Map needs reduce brush entities to 190 (reserve needed?), current are 393 used, map have 254 func_explosive brush ents used, its too much<br />If you can decompile and edit map please remove func_explosive that are not necessary for map script (without target or targename) mainly oscilloscopes, test-tubes and paintings</p><p>5. also remove coopgameinfo.txt from pk3</p></blockquote></div><p>1. Weapons alredy set in&nbsp; .coop.ai.&nbsp; In future update I add game_manager to the .coop.script</p><p>2. Remove this door is possible. I will do it.</p><p>3. In first version I set spawn on first cablecar station but some triggers are in air and player must activate him. Maybe I set 4 spawns in vagon and 4 in station? In any way it&#039;s a 5 seconds ride to the first flagzone. Or just make first vagon are return to the level start? </p><p>4. Decompiling this map broke many brushes and after that it&#039;s uncompilable. Manipulation I do in Hex editor. I look what i can do with this objects. During the tests I did not find this error.</p><p>5. Ok,&nbsp; I will do it.</p><div class="quotebox"><cite>KillerSlovakia wrote:</cite><blockquote><p>map berg<br />Please fix tram cone from otner side and is move there and back</p></blockquote></div><p>You about 1 tram? Second are returns and ride again.</p><div class="quotebox"><cite>KillerSlovakia wrote:</cite><blockquote><p>Map : ber </p><p>Please set tram go to end map (big gate)</p></blockquote></div><p>I want it too, but without original source map it&#039;s not possible. I take path_corners what lay on the turn of the railtracks and redistributed them, as far as possible.</p></blockquote></div><p>tnx&nbsp; good luck in fixing</p>]]></description>
			<author><![CDATA[null@example.com (KillerSlovakia)]]></author>
			<pubDate>Sat, 16 Jun 2018 16:39:12 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2910#p2910</guid>
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		<item>
			<title><![CDATA[Re: Time Gate Cooperative Version]]></title>
			<link>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2908#p2908</link>
			<description><![CDATA[<p>Hello guys, sorry that did not answer earlier, I had a grueling business trip.</p><br /><div class="quotebox"><cite>Duko wrote:</cite><blockquote><p>1. Use game_manager for .coop.script file and add giveweapon option in .coop.ai so player can spawn with right weapons</p><p>2. <strong>map tomb3</strong><br /><a href="http://files.midu.cz/rtcw/screenshots/shot0071.jpg">http://files.midu.cz/rtcw/screenshots/shot0071.jpg</a><br />these doors at start should be removed, players connected later can&#039;t pass thru them</p><p>3. <strong>map berg</strong><br /><a href="http://files.midu.cz/rtcw/screenshots/shot0072.jpg">http://files.midu.cz/rtcw/screenshots/shot0072.jpg</a><br /><a href="http://files.midu.cz/rtcw/screenshots/shot0073.jpg">http://files.midu.cz/rtcw/screenshots/shot0073.jpg</a><br />players connected later spawns at start in the air, second spawn should be active after tram start moving</p><p>4. <strong>map labor2</strong><br /><a href="http://files.midu.cz/rtcw/screenshots/shot0069.jpg">http://files.midu.cz/rtcw/screenshots/shot0069.jpg</a><br />models of brush entity exceed max limit 256, if player die his client will crash<br />Map needs reduce brush entities to 190 (reserve needed?), current are 393 used, map have 254 func_explosive brush ents used, its too much<br />If you can decompile and edit map please remove func_explosive that are not necessary for map script (without target or targename) mainly oscilloscopes, test-tubes and paintings</p><p>5. also remove coopgameinfo.txt from pk3</p></blockquote></div><p>1. Weapons alredy set in&nbsp; .coop.ai.&nbsp; In future update I add game_manager to the .coop.script</p><p>2. Remove this door is possible. I will do it.</p><p>3. In first version I set spawn on first cablecar station but some triggers are in air and player must activate him. Maybe I set 4 spawns in vagon and 4 in station? In any way it&#039;s a 5 seconds ride to the first flagzone. Or just make first vagon are return to the level start? </p><p>4. Decompiling this map broke many brushes and after that it&#039;s uncompilable. Manipulation I do in Hex editor. I look what i can do with this objects. During the tests I did not find this error.</p><p>5. Ok,&nbsp; I will do it.</p><div class="quotebox"><cite>KillerSlovakia wrote:</cite><blockquote><p>map berg<br />Please fix tram cone from otner side and is move there and back</p></blockquote></div><p>You about 1 tram? Second are returns and ride again.</p><div class="quotebox"><cite>KillerSlovakia wrote:</cite><blockquote><p>Map : ber </p><p>Please set tram go to end map (big gate)</p></blockquote></div><p>I want it too, but without original source map it&#039;s not possible. I take path_corners what lay on the turn of the railtracks and redistributed them, as far as possible.</p>]]></description>
			<author><![CDATA[null@example.com (Yoshik)]]></author>
			<pubDate>Sat, 16 Jun 2018 16:16:48 +0000</pubDate>
			<guid>https://www.rtcwcoop.com/forum/viewtopic.php?pid=2908#p2908</guid>
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