<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[RTCW COOP]]></title>
	<link rel="self" href="https://www.rtcwcoop.com/forum/extern.php?action=feed&amp;type=atom" />
	<updated>2024-11-22T19:59:56Z</updated>
	<generator>PunBB</generator>
	<id>https://www.rtcwcoop.com/forum/index.php</id>
		<entry>
			<title type="html"><![CDATA[Use german voice-pack in commercial-use (in my own paid game)]]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=343&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi, I just wonder if I can use german voice-pack from RealRTCW german voice pack (thas is free) in my own game that will be paid or may contain ads?</p><p>I&#039;m an indie game developer and looking for german voice-pack for my game.</p><p>Thanks</p>]]></summary>
			<author>
				<name><![CDATA[suhorukovs]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=534</uri>
			</author>
			<updated>2024-11-22T19:59:56Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=343&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to create correct material for new Render]]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=342&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hello. I&#039;m trying create material-shader for Rend2 mode following a little instruction from Github. As a result, they turn out black in game. Can any one provide me how to write them correctly for a normal texture and a texture with transparency (alpha). And also material-shader example for PBR.</p><p><a href="https://i.imgur.com/qwsO9tU.jpg"><span class="postimg"><img src="https://i.imgur.com/qwsO9tUl.jpg" alt="https://i.imgur.com/qwsO9tUl.jpg" /></span></a></p><p><a href="https://i.imgur.com/jgVz92G.jpg"><span class="postimg"><img src="https://i.imgur.com/jgVz92Gl.jpg" alt="https://i.imgur.com/jgVz92Gl.jpg" /></span></a></p><p>Material:<br /></p><div class="codebox"><pre><code>textures/village_interior/inter_c01
{
    {
        map textures/village_interior/inter_c01_d.jpg
        rgbgen identity
    }
    {
        stage normalparallaxmap
        map textures/village_interior/inter_c01_n.jpg
        normalScale 1 1
        parallaxDepth 0.05
    }
    {
        stage specularmap
        map textures/village_interior/inter_c01_s.jpg
        specularReflectance 0.12
        specularExponent 16
    }
    {
        map $lightmap
        blendfunc GL_DST_COLOR GL_ZERO
    }
}</code></pre></div>]]></summary>
			<author>
				<name><![CDATA[Yoshik]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=485</uri>
			</author>
			<updated>2024-01-18T17:05:13Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=342&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[RTCW MASTERLIST]]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=341&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hello&nbsp; Masterlist at <a href="https://www.rtcwcoop.com/master/">https://www.rtcwcoop.com/master/</a> right now not work can any fixed dat ?</p><br /><p>is showing zero serveers and Midu servers are runing</p><br /><p>- KillerSlovakia<br />Midu Rtcw server admin</p><p>---------------------------------------------------------------------------------------------------------</p><br /><p>English : Hello RTCWCOOP MASTERLIST HAVE PROBREM not showing Midu servers but Midu server are runing but you can join via server IPS&nbsp; /connect IP <br />CZ/SK : Zdravim Momentale ma rtcwcoop masterlist probremy neukazuje nase servery ale mozete sa pripajat cez konzolu na IP a pripoji vas to na server /connect ip</p><br /><br /><br /><p>RTCW Coop servers&nbsp; : <br />MiDu&#039;s RTCWCOOP<br /> 217.76.48.241:27960<br /><a href="https://cache.gametracker.com/server_info/217.76.48.241:27960/">https://cache.gametracker.com/server_in … 241:27960/</a></p><p>MiDu&#039;s RTCWCOOP #2<br /> 217.76.48.241:27961</p><p><a href="https://cache.gametracker.com/server_info/217.76.48.241:27961/">https://cache.gametracker.com/server_in … 241:27961/</a></p>]]></summary>
			<author>
				<name><![CDATA[KillerSlovakia]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=451</uri>
			</author>
			<updated>2023-09-11T20:10:10Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=341&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Latest RTCWcoop test builds]]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=339&amp;action=new" />
			<summary type="html"><![CDATA[<p>Here are the latest 1.0.3 test builds for Windows &amp; Linux compiled from rtcwcoop github<br />Linux <a href="https://manicswads.netlify.app/test-release-linux-1.0.3-beta-16012023.zip">https://manicswads.netlify.app/test-rel … 012023.zip</a><br />Windows <a href="https://manicswads.netlify.app/test-release-windows-1.0.3-beta-16012023.zip">https://manicswads.netlify.app/test-rel … 012023.zip</a><br />they can be installed to a separate folder from 1.0.2 just add RTCW&#039;s pk3&#039;s to the 1.0.3 test builds main folder and use the test builds executables to start the game. <br />For linux you may need to set the executable to be executable in it&#039;s properties.<br />with 1.0.3 servers gametype 2 is classes and gametype 3 is cooperative,<br />there is now a cvar that you can set to disable RTCWcoop&#039;s built in ai accuracy g_ignorescriptedaccuracy set it to 0 to use rtcw’s accuracies instead<br />also disable pure on your server for test releases.<br />finally i am not a dev i just compiled these for ease of use so anyone can test the new builds without having to compile them themselves.<br />but do report any bugs you may find.<br />One bug I have found with the windows64 build in cooperative gametype is there are no players guns firing sounds, but they are working in classes,I don’t know if this affects any of the other builds. If anyone else can verify this then that would be a great help.</p>]]></summary>
			<author>
				<name><![CDATA[ManiC]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=526</uri>
			</author>
			<updated>2023-01-16T19:07:47Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=339&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Need help, no enemies in the dedicated server]]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=338&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi, I am new here, I hosted a dedicated server to play with my friends. It was a bumpy ride, I had all kind of strange things happened, server not discoverable even done the portforwaring. Bad request here and there, could not reconnect after a disconnect etc. Now here&#039;s something new, the map has no enemies at all. </p><p>I did have a clean installation of the game from steam, then I applied 141 patch from github and 1.0.2 coop mod.</p><p>Did I miss something. It was (partially)working yesterday. I get message in the server console saying &quot;zero distance between enemies&quot;</p><p>My server&#039;s name is SYCSPY.</p>]]></summary>
			<author>
				<name><![CDATA[sycspysycspy]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=524</uri>
			</author>
			<updated>2022-08-11T14:44:58Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=338&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[How to change FOV?]]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=337&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi there. </p><p>Is there a way to change the FOV in COOP? Tried different things like &quot;/cg_fixedaspectfov 0&quot; and starting server in dev mode with &quot;/coopdevmap escape1&quot;, but even that won&#039;t allow me to change the FOV. <img src="https://www.rtcwcoop.com/forum/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></summary>
			<author>
				<name><![CDATA[Boiler]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=523</uri>
			</author>
			<updated>2022-07-30T15:44:17Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=337&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[server migration]]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=336&amp;action=new" />
			<summary type="html"><![CDATA[<p>I&#039;m moving rtcwcoop.com to a new server this week, this may result in some downtime for the forum and the master server, if the problem persists after next sunday, contact me <img src="https://www.rtcwcoop.com/forum/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></summary>
			<author>
				<name><![CDATA[fretn]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=2</uri>
			</author>
			<updated>2022-03-06T07:39:19Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=336&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Is it possible to change AI firing accuracy in the new version?]]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=335&amp;action=new" />
			<summary type="html"><![CDATA[<p>As the title says, but if it&#039;s not possible, I remember someone telling me I can do the change if I use the source code or something....can anyone confirm?</p>]]></summary>
			<author>
				<name><![CDATA[orwa96]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=436</uri>
			</author>
			<updated>2022-01-02T18:29:33Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=335&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[RTCW GtkRadiant Compilation error 'MAP LEAKED']]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=334&amp;action=new" />
			<summary type="html"><![CDATA[<p>Compiling .BSP to .MAP using the command line in the q3map_2.5.16_win32_x86 program</p><p>The resulting .map file I edit in QuArK and save</p><p>I open the edited .map file in GtkRadiant-1.2.9 and compile it to BSP</p><br /><p>Which BSP compilation method should I choose in GtkRadiant-1.2.9 ? I get the error &quot;MAP LEAKED&quot; at the output</p><p>At the same time, the MAP worked in RTCW but the textures are black and white</p>]]></summary>
			<author>
				<name><![CDATA[G-Stuff002]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=522</uri>
			</author>
			<updated>2021-10-31T09:58:07Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=334&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[RTCW bsp has wrong version number (46 should be 47)]]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=333&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi, </p><p>how to fix the error: &quot;bsp has wrong version number (46 should be 47)&quot; ? I edited &quot;entities.a&quot; and when I tried to load the map, I got an error </p><br /><p>And someone knows how to add custom ambient sound to the map ? Please Help<br />Didn&#039;t find any tutorials</p>]]></summary>
			<author>
				<name><![CDATA[G-Stuff002]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=522</uri>
			</author>
			<updated>2021-10-25T09:01:31Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=333&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[coop with the classes from multiplayer]]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=332&amp;action=new" />
			<summary type="html"><![CDATA[<p>So as announced in <a href="https://www.rtcwcoop.com/forum/viewtopic.php?pid=3049#p3049">https://www.rtcwcoop.com/forum/viewtopi … 3049#p3049</a> I have been working on implementing a new gametype for rtcwcoop where you can play with the for classes from the multiplayer part of the game</p><p>I will use this topic to post some information about my progress.</p><p>Currently the following things are implemented:</p><p>- new gametype: classes (this forces the usage of flagpoles as spawnpoints)<br />- the four known classes: soldier, medic, engineer, lieutenant<br />&nbsp; * soldier is the only class that can use all the weapons, soldier can pick up all weapons but they don&#039;t have ammo, you need an LT for the ammopacks<br />&nbsp; * engineer is the only one that can pickup dynamites, there are no pliers yet (I&#039;m thinking if I will implement this feature or not)<br />&nbsp; * medic can pickup medkits these boosts the medic chargetime, nobody else can pickup medkits, but they can pickup medpacks thrown by a medic, medic has a syringe and can revive you when you are wounded (like in multiplayer)<br />&nbsp; * LT can pickup ammo, this boosts his chargetime, nobody else can pickup ammo. Everybody can pickup ammopacks thrown by an LT (like in multiplayer), smoke grenade + airstrike works, binoculars + artillery works too.<br />&nbsp; * more medics means more health for everyone (like in multiplayer) and medics regenerate their health</p><p>- compass now shows objectives and spawnflags, and the engineer also can see where (s)he can find dynamite<br />- teamoverlay shows the class of your teammates like in MP, instead of the type of gun they have<br />- there is no limbo menu like in multiplayer but the ingame quickmenu (the menu that shows up when you press escape), has four buttons to switch class<br />- dynamites respawn (not the ones that you plant, but the ones that you have to pickup as an engineer), other items (ammo, weapons, healthpacks) don&#039;t<br />- weapon cycle is the same like in multiplayer (this only valid for the classes gametype)<br />- escape1 and tram have been modified a bit (by hardcoding some hacks in the code) which make you need an engineer + dynamite to advance<br />&nbsp; * in escape1 the floor that needs to be shot can now only be destroyed by a dynamite<br />&nbsp; * the second flagpole is moved to a secret area in escape1<br />&nbsp; * in tram the hatch that needs to be shot to enter the tunnel can now only be destroyed by a dynamite</p><br /><p>Things I still want to do before I push my code to the public repository and beta(alpha) testing can begin:</p><p> - modify more maps to add a need for an engineer<br /> - probably add pliers so the dynamite has to be armed, but this means that the AI has to be updated so it can disarm it again<br /> - figure out a way to have some buttons that are needed to start some game mechanics (eg: the lever to start the trams) damaged by default and they can only be fixed by an engineer his/her pliers, like the mg42 in multiplayer that can be damaged<br /> - AI should try to shoot wounded players so they cannot be revived again</p><p>and probably more <img src="https://www.rtcwcoop.com/forum/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></summary>
			<author>
				<name><![CDATA[fretn]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=2</uri>
			</author>
			<updated>2021-08-20T06:57:49Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=332&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[new website]]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=331&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hey,</p><p>2 days ago I realized that 10 years ago I was working on the initial code that made it possible to play the single player campaign with multiple players, so I decided to give the website a small (visual) update and made sure it renders well on smartphones and it even supports dark mode now.</p><p>Content wise the website is still the same, so don&#039;t expect a lot of it <img src="https://www.rtcwcoop.com/forum/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>If I have time and I&#039;m motivated I might write some how to pages so new people can quickly figure out how to run rtcwcoop.</p>]]></summary>
			<author>
				<name><![CDATA[fretn]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=2</uri>
			</author>
			<updated>2021-06-27T10:10:47Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=331&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[SV_Cheats 1 Problem]]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=329&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hi <img src="https://www.rtcwcoop.com/forum/img/smilies/smile.png" width="15" height="15" alt="smile" />, i have a little cheat problem i posted / notarget doesn&#039;t work sv_cheats doesn&#039;t work either RCTW Coop</p><p>link here: <a href="https://imgur.com/a/CbNejXN">https://imgur.com/a/CbNejXN</a></p>]]></summary>
			<author>
				<name><![CDATA[XMatthew0707X]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=516</uri>
			</author>
			<updated>2021-01-27T12:40:31Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=329&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[ARM compilation for dedicated server]]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=328&amp;action=new" />
			<summary type="html"><![CDATA[<p>Hello,</p><p>Does an ARM architecture package exist for dedicated server?<br />Like, for Raspberry Pi and several NAS brands/models.</p><p>Would it be possible to compile for a headless ARM debian box?</p><p>Cheers,</p>]]></summary>
			<author>
				<name><![CDATA[XillieXolf]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=345</uri>
			</author>
			<updated>2021-01-01T20:07:27Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=328&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Crash while playing]]></title>
			<link rel="alternate" href="https://www.rtcwcoop.com/forum/viewtopic.php?id=327&amp;action=new" />
			<summary type="html"><![CDATA[<p>I was playing today in one of the servers of the game and I got to pass a few levels with some people, and it started kicking us out, and my game crashed when i tried to join back in.</p>]]></summary>
			<author>
				<name><![CDATA[baitexx]]></name>
				<uri>https://www.rtcwcoop.com/forum/profile.php?id=512</uri>
			</author>
			<updated>2020-10-15T20:19:56Z</updated>
			<id>https://www.rtcwcoop.com/forum/viewtopic.php?id=327&amp;action=new</id>
		</entry>
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