26

(29 replies, posted in RTCW Coop)

@everyone

===================
Rtcw Coop Midu Staff

Owner - @Duko
Co-Owner -  @Miko
Server Admin - @KillerSlovakia

====================

27

(1 replies, posted in RTCW Coop)

everyone all rtcw coop map you can found here
or here my link  -
Update soon

28

(13 replies, posted in RTCW Coop)

How about this Operation Trondheim Trilogy Cooperative Version.

29

(29 replies, posted in RTCW Coop)

Yoshik wrote:
KillerSlovakia wrote:

not wotk

what exactly is not working? Patch totaly set alarm OFF, he don't give choice. I write it one post above.

set alarm OFF in pro3  ?

is can hapeen this patch turn set alarm on in forest and village 2 ?

30

(29 replies, posted in RTCW Coop)

Yoshik wrote:

Hey KillerSlovakia, I am trying made on\off alarming on "pro3" level but unfair not success. So, I just made this litl path for you, he set alarm totaly off and give "pure" people chance to play it https://dropmefiles.com/ZtTTQ

Maybe in the future will change, but I did could not to do yet.


not wotk


Add alam to forest and Village 2

are not have chocie with duko
are go remove Patch

31

(29 replies, posted in RTCW Coop)

Yoshik wrote:

Hey KillerSlovakia, I am trying made on\off alarming on "pro3" level but unfair not success. So, I just made this litl path for you, he set alarm totaly off and give "pure" people chance to play it https://dropmefiles.com/ZtTTQ

Maybe in the future will change, but I did could not to do yet.

tnx and good Luck

32

(13 replies, posted in RTCW Coop)

Any new updates ? or maps ?

33

(13 replies, posted in RTCW Coop)

Yoshik wrote:

You need change setting Lighting to Light Map

https://i.imgur.com/FYCH4Jcl.jpg
https://i.imgur.com/SmwNtXhl.jpg
https://i.imgur.com/CSDQTcxl.jpg

   

KillerSlovakia wrote:
Yoshik wrote:

You need change setting Lighting to Light Map

https://i.imgur.com/FYCH4Jcl.jpg
https://i.imgur.com/SmwNtXhl.jpg
https://i.imgur.com/CSDQTcxl.jpg

Roger dat im go do dat Now

Is did work tnx


Ps new map link ?


Like this map good for battle mod or coop or speedrun ?

RtCWCoop: Würzburg Radar w\Tatiana
shsYoshik
https://youtu.be/XAnnh9O60Ik

Link for map ?

34

(13 replies, posted in RTCW Coop)

Yoshik wrote:

You need change setting Lighting to Light Map

https://i.imgur.com/FYCH4Jcl.jpg
https://i.imgur.com/SmwNtXhl.jpg
https://i.imgur.com/CSDQTcxl.jpg

Roger dat im go do dat Now

35

(13 replies, posted in RTCW Coop)

Yoshik wrote:
KillerSlovakia wrote:

Yoshik

Need to fix :

Devil's Manor

1. Level 1
From spawn to Devil's Manor entry missing ground texure

what wrong with this? Can you provade screenshot. It's a terrain, whit shader scripts\manor1.shader


http://leteckaposta.cz/293408381


in case link not work

http://prntscr.com/lob00p
http://prntscr.com/lob05u
http://prntscr.com/lob09l
http://prntscr.com/lob0bq

36

(13 replies, posted in RTCW Coop)

Yoshik wrote:

Include: Devil's Manor, Devil's Manor 2: Edge of Darkness, Vendetta, Dark Matter's
Download:  4shared.com

Instalation:
Place ".pk3" file to "C:\Users\YourComputerName\Documents\RTCWCoop\coopmain"

To work correctly, you must have a cooperative version installed Project 51. Some textures and shaders also used, and I don't want dublicate it, my archive enought big. The cooperative version of the game can only display 64 maps in Creation server menu, if you have all the coop add-ons installed, then after adding this pack, the menu will be incorrect. To solve this feature, install a small patch by KillerSlovakia.

Features: all additions are interconnected transitions, the levels of Devil's Manor are combined into one large, together with the title cutscene from the second part. Almost all maps made changes, where more, where to a lesser extent, added new secret places and enemies. Some plot points have been changed to suit the gameplay and features of the cooperative.

Have a nice game http://wolfmap.ru/forum/images/smilies/beers.gif

https://i.imgur.com/BsoOXPel.jpg
https://i.imgur.com/87A8Dwel.jpg
https://i.imgur.com/daYvTjdl.jpg
https://i.imgur.com/0bu99MDl.jpg
https://i.imgur.com/mrfzNOLl.jpg
https://i.imgur.com/jUUnSWSl.jpg
https://i.imgur.com/XNqhfk3l.jpg
https://i.imgur.com/NUg4MQol.jpg
https://i.imgur.com/WOm5Vxml.jpg
https://i.imgur.com/drsootrl.jpg
https://i.imgur.com/77rBQ9pl.jpg
https://i.imgur.com/KmcQzgjl.jpg
https://i.imgur.com/VpPMe0yl.jpg
https://i.imgur.com/kmFwl5ol.jpg
https://i.imgur.com/uEIm0Xol.jpg
https://i.imgur.com/T3GsALrl.jpg
https://i.imgur.com/im5neAtl.jpg
https://i.imgur.com/QG3PVsfl.jpg


Yoshik

Need to fix :

Devil's Manor

1. Level 1
From spawn to Devil's Manor entry missing ground texure

37

(13 replies, posted in RTCW Coop)

fretn wrote:

looks good !

Yoshik work About new Map
Great for Rtcw coop mod  Battle
But for coop speed is good too
https://youtu.be/XAnnh9O60Ik
RtCWCoop Würzburg Radar

Like see Wolfenstain ET are return to. Rtcw

38

(13 replies, posted in RTCW Coop)

Jouhan wrote:

Excellent!!

yep
im did test new Maps

39

(9 replies, posted in RTCW Coop)

Yoshik wrote:

This for windows x64 ?


Feel free try our compiled binaries. Copy them to [Drive]:\Steam\steamapps\common\return to castle wolfenstein\coopmain (just example)
Remember to check C:\Users<User>\Documents\RTCWCoop\coopmain if there some .dll files remove them.
Binaries opengl1, rend2 or x86 (or linux .so) i can send on request.

https://www.dropbox.com/s/pnmznyfqmjkwv … P.zip?dl=0

Yes for  64 Bit

40

(9 replies, posted in RTCW Coop)

Yoshik wrote:

This for windows x64 ?


Feel free try our compiled binaries. Copy them to [Drive]:\Steam\steamapps\common\return to castle wolfenstein\coopmain (just example)
Remember to check C:\Users<User>\Documents\RTCWCoop\coopmain if there some .dll files remove them.
Binaries opengl1, rend2 or x86 (or linux .so) i can send on request.

https://www.dropbox.com/s/pnmznyfqmjkwv … P.zip?dl=0

Yes for  64 Bit

41

(9 replies, posted in RTCW Coop)

Feel free try our compiled binaries. Copy them to [Drive]:\Steam\steamapps\common\return to castle wolfenstein\coopmain (just example)
Remember to check C:\Users<User>\Documents\RTCWCoop\coopmain if there some .dll files remove them.
Binaries opengl1, rend2 or x86 (or linux .so) i can send on request.

https://www.dropbox.com/s/pnmznyfqmjkwv … P.zip?dl=0

42

(9 replies, posted in RTCW Coop)

Midu RTCW Coop update:
-------------------------------
dedicated server:
Fixed Bad challenge. on connect
Fixed tesla gun finally works
Added if server crashed will start with last played map, new cvar sv_restoremap
Added a new GeoIP2 support for showing from which country are players connects
Added a new tempbans logic, commands: tempbanaddr, tempbandel and listtempbans

qagame server side:
Fixed imposibility hurt end map ai bosses (with flag AITEAM_ENDMAPBOSS) while friendly fire was off
Fixed nazi ai doesn't hurt monsters and vice versa
Fixed impossible self hurt or kill with weapons while friendly fire was off
Fixed impossible crush self while friendly fire was off
Fixed friendly players taking armor on hurt while friendly fire off
Fixed teleport command when Flagzones are used
Fixed admin splap/kill don't hurt player
Fixed dummy death messages
Fixed arena file added maps to maplist that doesn't exist in server
Fixed unable to add ammo from weapons if weapon was dropped
Fixed text "Objectives not complete" don't print correctly
Fixed Server crashed: G_Alloc: failed on allocation of x bytes
    replaced G_Alloc -> trap_Alloc
Added sending completed objectives from dedicated server to all clients
Added GeoIP2 color country name for each continent, coutries in European Union have ^F color
Added player death sounds
Added differend complete song when all secrets found
Added ai_trigger default value for wait is set 1 if target: endmap and ianame: player
Added new client commands:
    stuck - teleport to spawnpoint (same as teleport but without wait time)
    saveme - save your current position
    teleme - teleport to saved position
Added new admin commands:
    !maplist - shows all maps available in the server
    !removeip - remove banned ip address
    !listip - shows all banned ip addresses
Added weapons, ammo, health packs, powerups and holdable items are now respawning, new cvar g_itemrespawn
Added admin IPv6 support
Added custom exit time, new cvar g_exitTime
Added removeentity by classname and targetname
Raised MAX_ARENAS from 64 to 192
Removed old tembans logic
Added and Fixed a lot other stuff

cgame client side:
Fixed death messages already print all types correctly
Added missing death messages
Added showing completed objectives in notepad

opengl1 and rend2:
Changed screenshots now saved with map name instead of shot name at start

ui:
Raised MAX_ARENAS from 64 to 192 fixes "Max infos exceeded" message on opened call vote

map scripts:
Fixed map crypt2 player death with no reason in saw trap
Fixed map swf anti troll lever
Fixed map xlabs players can't access documents if someone turn lever3 and disconnect or just go away

43

(9 replies, posted in RTCW Coop)

Updates and Changes / Changelog
Records less and more important changes
=====================================
Only KillerSlovakia and Duko
Are allow post here !!!

You can found update on discord too
https://discord.gg/v9ACkD

44

(21 replies, posted in RTCW Coop)

Yoshik wrote:

Wip shoots, future incoming coop pack

https://i.imgur.com/BsoOXPel.jpg
https://i.imgur.com/87A8Dwel.jpg
https://i.imgur.com/daYvTjdl.jpg
https://i.imgur.com/0bu99MDl.jpg
https://i.imgur.com/mrfzNOLl.jpg
https://i.imgur.com/jUUnSWSl.jpg
https://i.imgur.com/XNqhfk3l.jpg
https://i.imgur.com/NUg4MQol.jpg
https://i.imgur.com/WOm5Vxml.jpg
https://i.imgur.com/drsootrl.jpg
https://i.imgur.com/77rBQ9pl.jpg
https://i.imgur.com/KmcQzgjl.jpg
https://i.imgur.com/VpPMe0yl.jpg
https://i.imgur.com/kmFwl5ol.jpg

NEW COOP MAPS main for Midu ? XD
https://i.imgur.com/uEIm0Xol.jpg
https://i.imgur.com/T3GsALrl.jpg
https://i.imgur.com/im5neAtl.jpg
https://i.imgur.com/QG3PVsfl.jpg

45

(29 replies, posted in RTCW Coop)

Masterlist is back

if you want to continue using it
/connect rtcw.midu.cz

46

(29 replies, posted in RTCW Coop)

in reason rtcwcoop master list not show us online server you need use console for join : use this command /connect rtcw.midu.cz

47

(29 replies, posted in RTCW Coop)

Tatiana wrote:

What happened to the servers? http://master.rtcwcoop.com/

im like khow dat too
but Midu is Online just type in concole :
/connect rtcw.midu.cz

48

(29 replies, posted in RTCW Coop)

Server Status

http://www.game-state.com/46.28.111.36:27960/560x95_5AA8D6_FFA600_000000_000000.png
http://www.game-state.com/46.28.111.36:27960/n-560x95_FFFFFF_FFFFFF_000000_000000.png
http://www.game-state.com/46.28.111.36:27960/350x20_EB700C_0EEB0E_000000_000000.png
http://www.game-state.com/46.28.111.36:27960/160x270_1B7CBD_595959.png

49

(13 replies, posted in RTCW Coop)

Yoshik wrote:

On level "pro 4" and "pro7" if you don't complite all objectives and walk away to end trigger  it count like mission failed. Its original autor idea, we can change it and looks like you do it already smile

I also think deleting or not stealth elements from "pro3", playing this moments in cooperative is making more trouble but still possible https://youtu.be/vkJfh37M2ao?t=28m53s

Duko wrote:

Can you remove these files in scripts folder sky.shader, gfx.shader, characters.shader and models.shader from pk3 package, please?

I found bug in map pro7 where left gate in number 2 tunnel is non-solid. I fixed it with scripts.
https://www.dropbox.com/s/yktq7yokw87zo … 7.mp4?dl=0

This patch fixes some bugs and add notepads to some maps. You can test it and then add to your release package.
https://www.dropbox.com/s/p1jmm1s0whoql … h.pk3?dl=0

I add all your changes and suggestions in release package. It is always good to work in cooperation, there is always a chance to overlook something or miss it. And you more skilled guys in coop mode than me. Big thanks. Wish see it on your server, many players wait for this ^.^ 

By the way, how many mappacks can be in rotation on the server? Maybe I can convert another one, until I am consumed by the daily routine.


What you go work next you go Finish projekt51 ?

50

(13 replies, posted in RTCW Coop)

Duko fix
4 and 7 I fix, partly also 3