small update for latest version
- fixes some spectator issues
- and fixes the bug where you couldnt drown or fall to your death
just unzip and overwrite the existing files
download here: https://bzzwolfsp.googlecode.com/files/rtcwcoop_0.9.5_patch1.zip
This is the first release I consider stable. In the last two months we fixed a lot of bugs and now it feels a bit polished. I don’t consider it ready, so the version number isnt 1.x yet
Thanks a lot to Sage, Nate, Tihan, M4N4T4RMS for all the hard work on the bugfixing. And Thanks a lot to the {WeB} clan for the extensive bugtesting and bug reporting. To quote {WeB}*GANG$TA*: “this is the best release to date by far. We played every map and it was superb fun all the way”

for a changelog see belog, but I warn you, its a long list
Fixes
Added
Changes
Known bugs
Downloads
https://bzzwolfsp.googlecode.com/files/rtcwcoop_0.9.5_linux.zip
https://bzzwolfsp.googlecode.com/files/rtcwcoop_0.9.5_osx.zip
https://bzzwolfsp.googlecode.com/files/rtcwcoop_0.9.5_windows.zip
We have a new coder for the team.
Welcome Tihan, I hope you can kill many bugs and give the game tons of new features
Btw we are working hard on version 0.9.5 !
It took us a while, but we managed to get rtcwcoop 0.9.4 ready for release !
This release has one interesting new feature and one interesting bugfix. All the other stuff is minor.
So I’ll start with the interesting bugfix. Sage went through all the map scripts and modified all the parts
that could possibly break the maps during coop play. Some maps got even modified to make them more fun during a coop session.
Mapfixes
New feature: play as axis in the speedrun gametype
If you choose the speedrun gametype, you have now the possibility to play in the axis team. During warmup (yes I added warmup) you can select to join the axis team in the ingame menu, or use the console command (/team red or /team blue to go back to allies). An axis player always spawns at the location of a bot and this bot is killed (offered). The axis team allows place for 1 or 2 human players, depending on the total number of players on the server. When 8 people are playing a maximum of 2 axis players is possible, in all other situations only one.
Other minor new features and bugfixes
Capuzzo coop campaign (3 maps) by Sage
Sage released his 3 map coop campaign as a first beta, you can find a local mirror here.
I played an alpha version of this campaign with him and it is a lot of fun. I’ll be running it on my server so you can play it.
Download links
https://bzzwolfsp.googlecode.com/files/rtcwcoop_0.9.4_windows.zip
https://bzzwolfsp.googlecode.com/files/rtcwcoop_0.9.4_linux.zip
https://bzzwolfsp.googlecode.com/files/rtcwcoop_0.9.4_osx.zip
Statistics about previous releases
0.9.3 had 2854 downloads
0.9.2 had 1018 downloads
0.9.1 had 743 downloads
0.9 had 1501 downloads
So it looks like 0.9.3 was pretty popular. But you have to keep in mind that it took much longer to release 0.9.4 than the previous ones.
We worked hard to get some new features and nice fixes ready for the upcoming 0.9.4 release.
You can expect:
Lots of thanks go to ssf.sage for putting a lot of effort and time into the broken mapscripts. You can also expect a 3 map coop campaign (capuzzo) at the same time of the 0.9.4 release, I playtested it with him and its a lot of fun.
The mapscripts are up until now very buggy, there is a reason for that and a solution but it is a lot of work.
ssf.sage started to fix all the scripts, so we can say he joined forces, olé !
New features:
Fixes:
This version is not network compatible with the previous versions. In this release we focussed on fixing stuff. This should make the game a little bit more stable, we still have a long way to go
New features:
Fixes:
Changelog for RTCWCOOP 0.9.1
This version is not network compatible with RTCWCOOP 0.9. Due to the changes in the scoreboard. The main new things are awards on the scoreboard, shove command and a lot of fixes.
On windows your keybindings will be lost because we changed the default folder where they are saved. You can copy them from your C:\Users\username\AppData?\Roaming\Wolfenstein\main to C:\Users\username\Documents\rtcwcoop\main. The same applies to Mac users. The config is stored in ~/Library/Application Support/Wolfenstein/main so copy it and paste it in ~/Documents/rtcwcoop/main/
New features:
Fixes:
After 2 years of work and more than 850 svn revisions it is finally ready. The first public playable version of return to castle wolfenstine mod makes cooperative play possible.
All single player levels are modified for cooperative play (up to 8 players). We added extra enemies, updated the skill levels so that its still a challenge to play this game.
There are three gametypes:
Features:
Thanks to marvin, ken and nate for doing a lot of work on the game.
Oh btw: there are still bugs, we know about most, but still, feel free to report them.