Yea Nate is right. Sorry I forgot to mention that.

This happen to me also, MAA helped me and it happen to be a CVAR issue. I'm not sure exactly which CVAR causes the crash but try this cfg and build off of it. I would add one line at a time till you find the culprit.

set sv_allowdownload "1"
set sv_pure "1"

// Logs
//set g_log "server.log"
//set g_logsync "1"
//set logfile "2"

// Setserver cvars and hostname
set sv_master1 "master.rtcwcoop.com"
set sv_master2 "wolfmaster.idsoftware.com"
set sv_master3 "master.qtracker.com"
set sv_master4 "wolfmaster.s4ndmod.com"
set sv_master5 "master.ioquake3.org"
set sv_hostname "CHANGE"
set rconpassword ""

//Game Options
set g_freeze "0"
set g_shove "1"
set g_gameskill "2"
set g_spawnpoints "0"
set g_antilag "0"
set g_skipcutscenes "1"
set g_maxlives "0"
set g_sharedlives "0"
set g_friendlyfire "1"
set g_reinforce "1"
set g_gametype "2"
set g_airespawn "0"
set sv_maxcoopclients "4"
set sv_maxrate "0"
seta g_allowVote "1"

//exec sprotate.cfg
coopmap escape1

3

(4 replies, posted in RTCW Coop)

http://www.ecgnetwork.co/forum/viewtopi … 15#p364651

try that

4

(6 replies, posted in RTCW Coop)

I mean you can not move. If you try to walk or strafe you rubber band right back to the same spot.

5

(6 replies, posted in RTCW Coop)

Hey I was wondering if this is still being worked on? I had to take my server down due to it crashing and maxing out a core plus also there is a bug that doesn't allow you to move after joining. I noticed other servers suffering from the not being able to move issue too, I dont see those servers up anymore either.

I'm experiencing a issue with the door to cell at the very beginning of the game not opening and the player is unable to walk or strafe. I believe it is occurring either when the server sits idle to long with no players or right after a game is completed, not really sure which is the cause but I see this spammed in the console right before it changes the map to escape1. Restarting the coop dedicated server is the only way I am able to correct it.

^1BotAllocateClient failed
^1BotAllocateClient failed
^1BotAllocateClient failed
^1BotAllocateClient failed
^1BotAllocateClient failed
^1BotAllocateClient failed
^1BotAllocateClient failed
^1BotAllocateClient failed
^1BotAllocateClient failed
^1BotAllocateClient failed
^1BotAllocateClient failed
^1BotAllocateClient failed
^1BotAllocateClient failed
^1BotAllocateClient failed
^1BotAllocateClient failed
^1BotAllocateClient failed

7

(2 replies, posted in Bug reports)

It crashed again and I noticed when the server crashes the process consumes 100% of the CPU. Here is what I got from the console if more is needed I will start logging to a file.

cmd  1639: cs 445 "corp_jawol"

cmd  1640: cs 598 "n\blackguard\t\0\model\blackguard/default\head\chateau1\c1\7\hc\100\w\0\l\0\skill\"

cmd  1641: cs 599 "n\blackguard\t\0\model\blackguard/chateau1\head\chateau2\c1\7\hc\100\w\0\l\0\skill\"

cmd  1642: cs 600 "n\blackguard\t\0\model\blackguard/chateau1\head\chateau4\c1\7\hc\100\w\0\l\0\skill\"

cmd  1643: cs 601 "n\blackguard\t\0\model\blackguard/chateau1\head\chateau6\c1\7\hc\100\w\0\l\0\skill\"

cmd  1644: coopinfo 1 1 0 100 0 18 32 160 2
cmd  1645: cs 602 "n\blackguard\t\0\model\blackguard/chateau1\head\chateau2\c1\7\hc\100\w\0\l\0\skill\"

cmd  1646: cs 603 "n\blackguard\t\0\model\blackguard/chateau1\head\chateau5\c1\7\hc\100\w\0\l\0\skill\"

cmd  1647: cs 604 "n\eliteguard\t\0\model\eliteguard/chateau1\head\chateau2\c1\7\hc\100\w\0\l\0\skill\"

cmd  1648: cs 605 "n\eliteguard\t\0\model\eliteguard/chateau1\head\chateau1\c1\7\hc\100\w\0\l\0\skill\"

cmd  1649: cs 606 "n\eliteguard\t\0\model\eliteguard/chateau1\head\chateau3\c1\7\hc\100\w\0\l\0\skill\"

cmd  1650: cs 607 "n\soldier\t\0\model\blackguard/chateau2\head\chateau1\c1\7\hc\100\w\0\l\0\skill\"

cmd  1651: cs 608 "n\soldier\t\0\model\blackguard/chateau2\head\chateau2\c1\7\hc\100\w\0\l\0\skill\"

cmd  1652: cs 609 "n\soldier\t\0\model\blackguard/chateau2\head\chateau1\c1\7\hc\100\w\0\l\0\skill\"

cmd  1653: cs 610 "n\soldier\t\0\model\blackguard/chateau2\head\chateau2\c1\7\hc\100\w\0\l\0\skill\"

cmd  1654: cs 611 "n\soldier\t\0\model\blackguard/chateau2\head\chateau1\c1\7\hc\100\w\0\l\0\skill\"

cmd  1655: cs 612 "n\eliteguard\t\0\model\eliteguard/gretel\head\chateau2\c1\7\hc\100\w\0\l\0\skill\"

cmd  1656: cs 549 ""

cmd  1657: cs 613 "n\soldier\t\0\model\blackguard/chateau2\head\chateau1\c1\7\hc\100\w\0\l\0\skill\"

broadcast: print "WolfPlayer^7 Server command overflow\n"
ClientDisconnect: 1
==== ShutdownGame ====
Sys_LoadDll(/home/wolfserver/.wolf/main/qagamei386.so) failed
Sys_LoadDll(/home/wolfserver/rtcwcoop_0.9.5_linux/main/qagamei386.so): succeeded ...
Sys_LoadDll(qagame) found vmMain function at 0xab9f1760
------- Game Initialization -------
gamename: main
gamedate: May 19 2013
Loading: maps/chateau.coop.ai
Loading: maps/chateau.ents
ClientUserinfoChanged: 1 n\WolfPlayer\t\2\model\multi/soldier2\head\soldier2\c1\4\hc\100\w\0\l\0\ip\81.190.xxx.xxx
broadcast: print "[cgnotify]WolfPlayer^7 entered the game\n"
ClientUserinfoChanged: 68
broadcast: print "^7 connected\n"
broadcast: print "[cgnotify]^7 entered the game\n"
********************
ERROR: BG_ModelInfoForClient: client 0 has no modelinfo
********************
----- Server Shutdown Server crashed: BG_ModelInfoForClient: client 0 has no modelinfo
-----
==== ShutdownGame ====
AAS shutdown.

8

(2 replies, posted in Bug reports)

This is the first server crash I experienced.  The dedicated server seems to be very stable with no memory leaks but I figured I just post this in case it is a bug.  I think the server might have been in battle mode when it crashed but I'm not sure.

Server uptime was 12 days+
Running Debian Squeeze all latest updates
Coop version is 0.9.5 patch1

------- Game Initialization -------
gamename: main
gamedate: May 19 2013
Loading: maps/village2.coop.ai
Loading: maps/village2.ents
ClientUserinfoChanged: 1 n\^qGuyWithSlowNet\t\2\model\multi/soldier3\head\soldier3\c1\4\hc\100\w\0\l\0\ip\89.67.xxx.xxx
broadcast: print "[cgnotify]^qGuyWithSlowNet^7 entered the game\n"
ClientUserinfoChanged: 69
broadcast: print "^7 connected\n"
broadcast: print "[cgnotify]^7 entered the game\n"
********************
ERROR: BG_ModelInfoForClient: client 0 has no modelinfo
********************
----- Server Shutdown Server crashed: BG_ModelInfoForClient: client 0 has no modelinfo
-----
==== ShutdownGame ====
AAS shutdown.

9

(4 replies, posted in Bug reports)

I would rather not change the port to avoid confusion but I will if that is the only solution.

10

(4 replies, posted in Bug reports)

I discovered why my dedicated local server does not show up in my local server list. The game is only looking for local servers on port 27960. I run my server on port 27968, is there any way to make it look for local servers on ports other than 27960?

11

(11 replies, posted in Bug reports)

Yes, I understand that but I want to keep it open to the public and still be able to have it show up in the local list because I can't connect via public IP address. Any way to get a favorites list or be able to set options on the shortcut to launch the game and connect directly to the server automatically? For example: "rtcwcoop.exe" +connect 192.168.1.xxx:2796x

12

(11 replies, posted in Bug reports)

Yes the server is on the same subnet. Maybe it's because I am setting "dedicated" to "2"? I can manually connect via console but my 4 year old son who likes to play can not and since there isn't a favorites list to add the local ip to he can't connect by himself or reconnect after a client crash.

13

(11 replies, posted in Bug reports)

dedicated local servers do not show up in the local list, this is the same for RTCW MP so I dont think it is directly related to COOP

14

(1 replies, posted in Bug reports)

A player was able to change the team size from 4 to 2 on my server. Maybe by calling a vote via console?

Yes "g_inactivity 0" fixed it, thank you! Great job with this coop game.

I am running a dedicated Linux server with an up to date Debian Squeeze x86 minimal fresh install. My problem is towards the end of every map/level the nazi's stop spawning and in the server's console it shows G_Scripting trigger has unknown name "nazi17" over and over and sometimes its "nazi12" or "nazi9". This doesn't occur in the first half of the map, nazi's spawn fine. When I complete the level and start the next level the nazi's spawn fine again but for only the first half of the map and then they stop spawning again and it shows the G_scripting error again.

G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23
G_Scripting: trigger has unknown name: nazi14
G_Scripting: trigger has unknown name: nazi23

Another issue I noticed is if more than 1 player is in the server and someone votes for a new map or next map the clients crash to desktop. The server continues to run fine but the vote does not execute. I have confirmed this with 3 different windows 7 boxes.

Any ideas? I have tried replacing all files in case something got corrupted but it didn't fix the problem. Here is my cfg:

///////// START //////////////////////////////////////
seta sv_hostname "WOLFMP.INFO ^1COOP" 
seta sv_maxrate "25000"
seta sv_maxPing "350"
seta sv_minPing "0"
seta sv_floodProtect "1"
seta dmflags "0"
seta sv_zombietime "2"
seta sv_allowDownload "0"       
seta sv_fps "20"
seta sv_timeout "240"     
seta sv_maxcoopclients "4"
seta rconpassword "xxxxxxxxxxxx"
seta g_allowVote "1"
seta g_votesPerUser "2"     
seta g_complaintlimit "3"
seta g_voicechatsallowed "3" 
seta g_gametype "2"
seta g_inactivity "120"   
seta g_doWarmup "1" 
seta g_warmup "20"
seta g_antilag "1"
seta g_skipcutscenes "1"
seta g_friendlyFire "1"
seta g_spawnpoints "0"
seta g_airespawn "0"
seta g_teleporttime "300"
seta g_freeze "0"
seta g_gameskill "2"
seta g_reinforce "1"
seta g_shove "1"
seta g_shoveAmount "0.8"
seta g_throwKnives "5"             
seta g_showMOTD "1"
seta g_motdTime "90"
seta g_motd1 "Mumble Server IP: 96.8.120.50 Port: 64738 Password: wolfmp"
seta g_motd2 "Visit www.wolfmp.info!"
coopmap escape1
//////// END ////////////////////////////////////////

Here is how I launch the game from the cli:

screen -d -m -S coop /home/<user>/rtcwcoop_0.9.4_linux/rtcwcoop_ded.i386 +set dedicated 2 +set net_port 27968 +set com_hunkmegs 128 +set com_zonemegs 64 +exec server.cfg