1 (edited by wolfmp 2013-06-16 17:01:42)

Topic: Server Crash

This is the first server crash I experienced.  The dedicated server seems to be very stable with no memory leaks but I figured I just post this in case it is a bug.  I think the server might have been in battle mode when it crashed but I'm not sure.

Server uptime was 12 days+
Running Debian Squeeze all latest updates
Coop version is 0.9.5 patch1

------- Game Initialization -------
gamename: main
gamedate: May 19 2013
Loading: maps/village2.coop.ai
Loading: maps/village2.ents
ClientUserinfoChanged: 1 n\^qGuyWithSlowNet\t\2\model\multi/soldier3\head\soldier3\c1\4\hc\100\w\0\l\0\ip\89.67.xxx.xxx
broadcast: print "[cgnotify]^qGuyWithSlowNet^7 entered the game\n"
ClientUserinfoChanged: 69
broadcast: print "^7 connected\n"
broadcast: print "[cgnotify]^7 entered the game\n"
********************
ERROR: BG_ModelInfoForClient: client 0 has no modelinfo
********************
----- Server Shutdown Server crashed: BG_ModelInfoForClient: client 0 has no modelinfo
-----
==== ShutdownGame ====
AAS shutdown.

Re: Server Crash

It crashed again and I noticed when the server crashes the process consumes 100% of the CPU. Here is what I got from the console if more is needed I will start logging to a file.

cmd  1639: cs 445 "corp_jawol"

cmd  1640: cs 598 "n\blackguard\t\0\model\blackguard/default\head\chateau1\c1\7\hc\100\w\0\l\0\skill\"

cmd  1641: cs 599 "n\blackguard\t\0\model\blackguard/chateau1\head\chateau2\c1\7\hc\100\w\0\l\0\skill\"

cmd  1642: cs 600 "n\blackguard\t\0\model\blackguard/chateau1\head\chateau4\c1\7\hc\100\w\0\l\0\skill\"

cmd  1643: cs 601 "n\blackguard\t\0\model\blackguard/chateau1\head\chateau6\c1\7\hc\100\w\0\l\0\skill\"

cmd  1644: coopinfo 1 1 0 100 0 18 32 160 2
cmd  1645: cs 602 "n\blackguard\t\0\model\blackguard/chateau1\head\chateau2\c1\7\hc\100\w\0\l\0\skill\"

cmd  1646: cs 603 "n\blackguard\t\0\model\blackguard/chateau1\head\chateau5\c1\7\hc\100\w\0\l\0\skill\"

cmd  1647: cs 604 "n\eliteguard\t\0\model\eliteguard/chateau1\head\chateau2\c1\7\hc\100\w\0\l\0\skill\"

cmd  1648: cs 605 "n\eliteguard\t\0\model\eliteguard/chateau1\head\chateau1\c1\7\hc\100\w\0\l\0\skill\"

cmd  1649: cs 606 "n\eliteguard\t\0\model\eliteguard/chateau1\head\chateau3\c1\7\hc\100\w\0\l\0\skill\"

cmd  1650: cs 607 "n\soldier\t\0\model\blackguard/chateau2\head\chateau1\c1\7\hc\100\w\0\l\0\skill\"

cmd  1651: cs 608 "n\soldier\t\0\model\blackguard/chateau2\head\chateau2\c1\7\hc\100\w\0\l\0\skill\"

cmd  1652: cs 609 "n\soldier\t\0\model\blackguard/chateau2\head\chateau1\c1\7\hc\100\w\0\l\0\skill\"

cmd  1653: cs 610 "n\soldier\t\0\model\blackguard/chateau2\head\chateau2\c1\7\hc\100\w\0\l\0\skill\"

cmd  1654: cs 611 "n\soldier\t\0\model\blackguard/chateau2\head\chateau1\c1\7\hc\100\w\0\l\0\skill\"

cmd  1655: cs 612 "n\eliteguard\t\0\model\eliteguard/gretel\head\chateau2\c1\7\hc\100\w\0\l\0\skill\"

cmd  1656: cs 549 ""

cmd  1657: cs 613 "n\soldier\t\0\model\blackguard/chateau2\head\chateau1\c1\7\hc\100\w\0\l\0\skill\"

broadcast: print "WolfPlayer^7 Server command overflow\n"
ClientDisconnect: 1
==== ShutdownGame ====
Sys_LoadDll(/home/wolfserver/.wolf/main/qagamei386.so) failed
Sys_LoadDll(/home/wolfserver/rtcwcoop_0.9.5_linux/main/qagamei386.so): succeeded ...
Sys_LoadDll(qagame) found vmMain function at 0xab9f1760
------- Game Initialization -------
gamename: main
gamedate: May 19 2013
Loading: maps/chateau.coop.ai
Loading: maps/chateau.ents
ClientUserinfoChanged: 1 n\WolfPlayer\t\2\model\multi/soldier2\head\soldier2\c1\4\hc\100\w\0\l\0\ip\81.190.xxx.xxx
broadcast: print "[cgnotify]WolfPlayer^7 entered the game\n"
ClientUserinfoChanged: 68
broadcast: print "^7 connected\n"
broadcast: print "[cgnotify]^7 entered the game\n"
********************
ERROR: BG_ModelInfoForClient: client 0 has no modelinfo
********************
----- Server Shutdown Server crashed: BG_ModelInfoForClient: client 0 has no modelinfo
-----
==== ShutdownGame ====
AAS shutdown.

Re: Server Crash

hmm this is a known bug, it happened a lot in the past, since the last release it doesnt happen  that much anymore, I'm still not able to reproduce it at will