1

(1 replies, posted in RTCW Coop)

I've had control over bani and shrub servers in the past.  In either case I could change maps, gravity, g_speed and etc. by typing commands in the console.  The syntax is a little different, for banimod you use / key prior to a command and in shrub you use the exclamation point !.  Some commands in the Coop console seem to work with a /, for example /g_speed 400 changes player movement speed.  However /nextmap, !nextmap or ?nextmap doesn't do anything except return BROADCAST: PRINT "SERVER: ?NEXTMAP\N" or whatever text I enter after the /,! or ? symbol.

So, if I start an internet server successfully from within RTCWCoop.x86.exe, where would I find the server config?  I could just edit that.  Is it the file that exists in the RTCWCoop folder in My Documents folder? 

Is there a current list of Coop server variables & their commands and functions?

2

(115 replies, posted in RTCW Coop)

When I run CoopDED all I get is a literal DOS window.  When I run dedicated internet from within the RTCWCoop.x86.exe I get an RTCW console log, not a DOS window. 

I would really like to enter a few settings for the server from within the RTCW console, like !nextmap but the console returns "broadcast: print "server: !nextmap\n" and the map doesn't change.

3

(115 replies, posted in RTCW Coop)

Vetordos wrote:

the difference between non-deticated and internet server? if i want to play with my friends on internet what i have to do? and i also have to open ports or it is not necessary? and will they be able to see it on the list? and guys pls make more servers there is only running for 4 players!

A non dedicated server would be one you would run on a LAN and only players connected on the LAN behind your router can join.  A dedicated internet server is one that allows anyone outside of your LAN on the internet (WAN) to join. 

It took a while for my server to show up in the Coop internet browser but you can still have your friends join if you know your internet IP.  Start your server, then have your friends start Coop on their computers.  Have them press the tilde key ~ to bring down the game console and type in, /connect 000.000.000.000:27960 except replace the zeros with your actual internet IP.  If you don't know your IP google "find my ip".  You will find several free utility programs that will tell you what it is.  If you do that and they cannot connect it is most likely because your router is not responding to requests from your friends on port 27960. 

You may also need to use port forwarding if you have multiple computers on your LAN.  In that case you have to go to your web browser and log into your router.  Essentially you need to tell the router to specify a range of ports to open e.g. 27950:28000.  Next, your router needs to know which computer on the LAN to forward those outside requests to.  This would be the LAN ip for the computer you are running the server on.  Then you need to select the "Protocol", UDP.  My router for port forwarding looks something like this:

Service Name: Coop    Port Range: 27950:28000   LAN IP 192.168.46.1    Protocol: UDP

Once you do that, internet traffic (your friends) coming to your router requesting data over a port between 27950 and 28000 will be "forwarded" to the LAN ip 192.168.46.1.  When port 27960 is also open in your Windows Firewall, your server will respond to those requests.

At least this is what got my server running like I wanted.  Hope it helps.

4

(115 replies, posted in RTCW Coop)

Success!  Well, sort of.  I never did get the CoopDED application to work.  I had to use the set up dedicated server that is in the Coop main menu.  My problem was that I didn't completely understand how port forwarding worked.  Once I opened port 27960 in the XP computer's Firewall and put the correct LAN address for port forwarding in my router, everything worked. 

Now that the Coop server is running on a separate computer from my regular gaming computer, it is much more stable.  I haven't had my screen go blank and the server has not crashed.

I don't know what I might be doing wrong with the CoopDED application.  Probably something in the server cfg or the bat file.  Actually, for now, I like having the server running like I do because I can see what the game is doing.  With the CoopDED application, all I ever saw was a dos window.

5

(115 replies, posted in RTCW Coop)

I still get the message in the dos window, "couldn't exec auto exec.coop.cfg".  I think if I knew where the application was directed to look for this file, I might be able to get it to work.  Also, I launch Coop on my other computer, select internet as source, open the console, type in /connect… and then the internet ip and port and it doesn't connect, it sits there counting "waiting for connection".

6

(115 replies, posted in RTCW Coop)

Thanks.  I noticed that you put a space between dedicated and 2, plus you moved the +coopmap swf to the last command.  Dos for me was eons ago but as I recall, commands were executed one by one in order first to last.  So I'm hoping that the order and the syntax corrections you suggested work.  I'll give it a try later today and report back.  Thanks again for responding.

7

(115 replies, posted in RTCW Coop)

I've made some progress with the XP computer.  I finally fiddled with it enough to get a "dedicated internet server" to launch from within the regular coop application.  My other PC though doesn't see the server on the internet though.  It does see it on my LAN. 

When I launch it through the Coop DED application, the command line shows that my wolfconfig_ded.coop.cfg loads (well it doesn't say it couldn't), and then says on the next line "couldn't exec auto exec.coop.cfg".  I don't have a file called that.  I have a bat file I made named that and placed it in the same folder as the application.  The bat file has this in it.

rtcwcoop_ded.exe +set dedicated2 +map swf +net_ip 75.140.2.101 +net_port 27960 +set vm_cgame 0 +set vm_uigame 0 +set vm_game 0

The server I launched with the DED application doesn't show on the internet or the LAN.  In the server log it shows the name of the computer as host name and shows the LAN IP and says opening socket: 0.0.0.0:27960

Do I maybe have the bat file in the wrong place or maybe the wrong syntax in the file????

8

(115 replies, posted in RTCW Coop)

It looks like the server launched however…

Here's what the dos window says:
(shows map pak list)
8661 files in pk3 files
execing default.cfg
execing wolfconfig_ded.coop.cfg
couldn't exec mod.cfg
couldn't exec auto exec.coop.cfg
hunk_Clear: reset the hunk ok
Bypassing DC checks
Logfile opened on Mon Apr 06 10:11:08 2015
Found high quality video and CPU
-----Common Initilization Complete  -----
Winsock Initialized
Hostname: (computer name)
IP: 192.168.1.46
Ipening IP socket: 0.0.0.0:27960
execing highVidhighCpu.cfg


The lines, "couldn't exec mod.cfg" and "couldn't exec auto exec.coop.cfg" are probably a problem but I have no idea how to fix it. 

In the dos window I entered exec wolfconfig_ded.coop.cfg   
(the next line shows)
execing wolfconfig_ded.coop.cfg

I opened my regular PC and launched Coop.  It shows one server running but it's not mine.  I tried using the /connect command with the wan IP and tried using the LAN ip, neither one worked.

Any ideas on where to go from here?

Here is the wolfconfig_ded.coop.cfg file contents

This should be the most up to date config.
It's attached but for just in case, here's also a dump if file for any reason expires at any given time..
SERVER.cfg
==========================
// Basic coop server settings.. //
// L0 : 09.Dec/12             
// General
seta sv_hostname "rtcw COOP" 
seta sv_master2 "master.gamespy.com:27900"
seta sv_master3 "master0.gamespy.com"
seta sv_master4 "clanservers.net"
seta sv_master5 ""
seta sv_maxrate "25000"
seta sv_maxPing "350"      // Anything above 350 is shoting ghosts anyway
seta sv_minPing "0"
seta sv_floodProtect "1"   // Will be controlled by mod as well
seta dmflags "0"           // 8 (no falling damage) 16 (fixed FOV) 32 (no footsteps)
seta sv_zombietime "2"
seta sv_allowDownload "0"       
seta sv_fps "20"            // leave at 20! 40 will break the flamer ...
seta sv_reconnectlimit "15"
seta sv_timeout "240"     
seta sv_maxcoopclients "8"
// Rcon
seta rconpassword ""
// Private / Pub
seta g_needpass ""
seta g_password ""
// Voting
seta g_allowVote "1"
seta g_votesPerUser "2"   // 2 votes for user per round are more then enough.     
seta g_complaintlimit "3"
// Game stuff that's rearly touched..
seta g_voicechatsallowed "3" 
seta g_gametype "1"
seta g_inactivity "120"   
seta g_knockback "0"       // Never liked it...(FYI - default = 1000)   
seta g_doWarmup "1" 
seta g_warmup "20"
seta g_antilag "1"
// Log
seta g_log "games.log"
seta g_logsync "2"   // Buffered..
// Pass this by params in startup if you want to control resources..
//seta com_hunkMegs   "128"
//seta com_zoneMegs   "64"
//seta com_soundMegs  "32"   
// Public info
sets "Hosted by" "^3http://rtcwx.com"
sets "Forum" "^3rtcwx.com"
sets "Mod" "^3Main"
seta "Admin" "^3Nate|Reflex"
// Mod (game settings)
exec mod.cfg
// Kick start it
coopmap escape1

9

(115 replies, posted in RTCW Coop)

Thanks for that link.  Very simple to understand.  Hopefully I can get it to work.  The broken links I referred to are in this thread.  One is a sample of a bat file and the other is a sample server.cfg file.  Those links go to a page that says it has moved to github but when I got there I couldn't find anything that had a sample bat file or server.cfg file.

10

(115 replies, posted in RTCW Coop)

I'm trying to set up a separate coop server on a separate computer here at home.  I got COOP to work just fine with my regular RTCW PC running Vista but for some reason the coop exe file won't launch on my other PC which has XP on it.  Is there a trick to getting it to work on XP?

On Vista I ran the regular coop, created a server, friends joined and we had a good time.  Then it started crashing between levels.  So I figured me playing on the server while hosting it was causing some issues.  Regular coop will not launch for me on XP so I wrote a bat file and a short server.cfg file.  Launching the dedicated coop app then results in a message saying it couldn't exec the server.cfg file.  Tomorrow I'll try copying more of the server config lines posted in this thread.  I think though the issue may be XP.

After reading everything in these forums I have a few questions. 

1.  Should COOP work on XP?

2.  The install instructions say:    "Unzip the downloaded file into your rtcw installation. Make sure that the ‘coop main’ folder from the zip file is at the same level as the ‘main’ folder from your rtcw installation."   In that unzipped file are two main folders.  One is called Main which has a spak4.pk3 file in it and the other is called Coop Main with different files in it.  Obviously I'm not going to copy over my existing RTCW Main folder, so just what is the "Main" folder in the unzipped file for?

3.  Once installed, should the Coop exe and the ded_coop exe files be inside of the RTCW folder along with WolfMP.exe and WolfSP.exe?

4.  Is there specific version of RTCW SP I should be using?

5.  The links to sample server configs and bat files are broken.  The links for google work but what I found there looked like something more for coders.

11

(3 replies, posted in RTCW Coop)

I think I remember getting a message after relaunching Coop that the video settings were too high and asked if I wanted to startup in safe video mode.  I told it no.

I play on the KT server almost every day and maybe a couple of times a week my video card software "stops working", the screen goes blank and most of the time I have to hold the power button down until the computer shuts off.  Upon restart, I get a windows message saying "your video software stopped working". 

The last few times I've updated my video drivers RTCW acts like it's playing on a Pentium 2 and I have to remove new drivers and go back to 2010ish drivers.

12

(3 replies, posted in RTCW Coop)

After setting ports in my router to forward and opening ports AND turning off Windows Firewall, I got a server up and running.  I had two friends join me by using /connect in their console and entering my IP address.  The server didn't show up in the game browser but we were able to play fine through the first 4 missions.  When we finished Village my computer crashed.  I restarted it and got the server up and running again and started it with Catacombs.  When we finished that mission my computer crashed again.  After that we all went to the KT RTCW server and played regular Wolf MP.

After browsing the forums here I'm wondering if this crashing is one of the problems encountered when running a server AND playing on it on the same computer.  If I set up a dedicated server here at home on a separate computer and played on it from my regular computer, would it likely fix the crashing problem?