26

(42 replies, posted in RTCW Coop)

I think the new sound code is a bit shitty.

Previous one was good

Sounds had very good quality than current

27

(3 replies, posted in RTCW Coop)

ok ,sorry.

28

(3 replies, posted in RTCW Coop)

RETURN TO CASTLE WOLFENSTEIN-COOPERATIVE MOD v0.9.3 (Version is incorrect , sorry)

Hi guys =]

Try my own-made package

It is a client which is ready to play !!!! (All resources included)

Features of my package :

-All .pk3 files included (except sp_pak4.pk3 because it is not nessesary)(You can find it in "Main" folder in archive)
-3 .bat files for 3 primary servers were created by me for connect directly.
-2 internet pages (main site rtcwcoop.com , masterserver page) were added in game folder for quick access
-I renamed folders name (v0.9.3) only for upcoming release (freth said it may be released on 30th november or a
bit later)

here is the link :

If you want it , just write me a private message =]

29

(7 replies, posted in RTCW Coop)

Hi there guys

Try my own-made package

It is client which is ready to play ! (All resources included)

Features of my package

-All .pk3 files included (exept sp_pak4.pk3 because it is not nessesary)(You can find it in "Main" folder in archive)
-3 .bat files for 3 primary servers were created by me for connect directly.
-2 internet pages (main site , masterserver page) were added in game folder
-I renamed folders name (v0.9.3) only for upcoming release (freth said it may be released on 30th november or a
bit later)

*link deleted*

30

(18 replies, posted in RTCW Coop)

Thank you for help guys . I solved my problem by installing Latest version of Firmware Update 5.11Ru (Beta 2012). All works very cool.

Also , I recommend to use

rate 30000
cl_maxpackets 100

31

(18 replies, posted in RTCW Coop)

PunkBuster was deleted also

32

(18 replies, posted in RTCW Coop)

Please help me with it. router model is DIR-615 D-Link

33

(18 replies, posted in RTCW Coop)

It works perfectly without this fuckin router . The game finds servers well . Today I played in BOZZE server , very cool , but no people.

Is there any way to do Masterserver work well on router?

34

(18 replies, posted in RTCW Coop)

DHCP WARNING: Your computer was not able to renew its address from the network (from the DHCP Server) for the Network Card with network address XXXXX. The following error occurred: The semaphore timeout period has expired. Your computer will continue to try and obtain an address on its own from the network address (DHCP) server. Event ID: 1003

I saw this , when I came into Compurers Journal.

35

(18 replies, posted in RTCW Coop)

I tried it , and also I fully turned off my Firewall, it does not help.

I think it something in Router D-Link 615 settings...

36

(18 replies, posted in RTCW Coop)

I turned OFF Firewall and NOD32 , and after that I launched the game = same result.

May be problem in some windows services or router settings? It happens only in this game.

Quake 3 Arena and Open Arena do not search any servers , serverlist is empty =[

37

(18 replies, posted in RTCW Coop)

ok, Windows XP SP3 , NOD32 5.2.9.12 , Outpost Firewall Pro 7.6

38

(18 replies, posted in RTCW Coop)

No problem , here it is

seta cl_master "master.rtcwcoop.com"

39

(18 replies, posted in RTCW Coop)

WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT
WARNING: Couldn't bind to a v6 ip address.

I think this is important thing

40

(18 replies, posted in RTCW Coop)

First my log from Console

logfile opened on Sat Nov 24 22:01:47 2012

Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.333
...setting mode 2: 1024 768
Using 8/8/8 Color bits, 24 depth, 8 stencil display.
Available modes: '640x480 800x600 800x600 1024x768 1152x864 1280x960 1600x1200 1600x1200 720x576 1280x1024 720x480 1600x1024 1280x800 1280x768 1360x768 1280x720 1600x900'
GL_RENDERER: GeForce GTS 250/PCIe/SSE2
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTS 250/PCIe/SSE2
GL_VERSION: 3.3.0
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 0

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(8-bits)
MODE: 2, 1024 x 768 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
picmip2: 2
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x1fcdf20 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(C:\Documents and Settings\User\My Documents\RtcwCOOP\main\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 47AF25D0
UI menu load time = 877 milli seconds
UI menu load time = 79 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Hostname: comp
IP: 192.168.0.100
Opening IP6 socket: [::]:27960
WARNING: NET_IP6Socket: socket: WSAEAFNOSUPPORT
WARNING: Couldn't bind to a v6 ip address.
Opening IP socket: 0.0.0.0:27960
Your RTCWCOOP version is up to date
Requesting servers from the master...
Requesting servers from the master...
Requesting servers from the master...
Requesting servers from the master...
0 servers listed in browser with 0 players.
----- CL_Shutdown -----: Com_Quit_f
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------


When I clicked <<join game>> , my connection with internet was interrupted , I dont know why. I have primary cable which goes into router (Dlink 615) , and router adapter cable which goes into computers grid card.

Also ingame I selected Internet source.

And in another games like Quake 3 , Open Arena , I have same problem (with MasterServer and ServerBrowser)

May be I need to change some internet setting on My router? Firewall is OFF .

PLEASE HELP ME GUYS.

Sorry for my English Im Russian