26 (edited by nate 2013-02-10 18:05:04)

Re: Server Administration

No one will give you a server. Servers don't grow on tree mate, they cost money. If you are not willing to figure out basics then you'll have to rent it from someone.. It's generally how things work in this world. smile

If you want to be the "boss" you'll either have to put your own server up or rent one. Otherwise, for playing there are servers up you can freely play on.

Re: Server Administration

i open the port 27960 but when i go to start a server over internet the game goes to something like a bat but i can create an no decicated server but my friends can see me online

28 (edited by nate 2013-02-10 19:28:16)

Re: Server Administration

A dedicated server will always result in a command prompt window on windows. Currently you can't interact with server directly afaik so in order to run a server your way, you have to pass some parameters thru your startup line.

Step 1:

Create a text file, add in:
rtcwcoop_ded.exe +exec server.cfg

Change .txt to .bat - Note that you may need to unhide file extensions in order to do that (google on how to do it..).
Once you created your batch file move to step 2.

Step 2:
Create server.cfg inside your coop\main folder. In it you configure-set stuff the way you want..for some examples of a config you can check this thread: http://www.rtcwcoop.com/forum/viewtopic.php?id=35

Once you''ve set all the way you want..simply save config..and run the batch file you created in step one. After server is created, you can connect to it and use either rcon command to change stuff on server, or by using admin commands if you configure it in that kinda way. To get more details about specific commands you can also check here: http://code.google.com/p/bzzwolfsp/w/list

It's kinda confusing I know, but that's how it goes. Maybe someone will come around and pass you his batch file along with a server config so it's easier for you to start..but I sadly atm haven't got any.

Re: Server Administration

thx but can you create a video or explaing it easier because i dont understand much....sry

Re: Server Administration

really, just play on a public server

Re: Server Administration

omg its not easy ok the only thing is that i dont know to create a batch and a confing file i just want to find me a video on youtube and i gonna follow it and it finish ......difficult??? i dont think so !!!

32 (edited by nate 2013-02-11 14:35:39)

Re: Server Administration

Here's batch file and a sample server config - note that server config is probably outdated so check the link above as well as wiki pages.

Instructions:
Extract zip inside your coop directory.
- server.bat should reside in same level as rtcwcoop_ded.exe.
- server.cfg should be inside main folder.

If you wish to edit batch file, click it once then click with right button and select edit.
As for server.cfg, open it with notepad and edit it.

That's all there is.

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Re: Server Administration

k i do that i open batch but it not opens server it says an qagamex86! i let opened the batch and go to game and the server appeared on local only can my friends saw it online and connect to it?

Re: Server Administration

i create server but i can see it only in lan why?

Re: Server Administration

net_ip and net_port? Did you read my post?

Re: Server Administration

where i write them?

Re: Server Administration

forevas wrote:

k i do that i open batch but it not opens server it says an qagamex86! i let opened the batch and go to game and the server appeared on local only can my friends saw it online and connect to it?

I already asked your for the rtcwconsole.log file, if you don't give it we cannot help you with this problem

Re: Server Administration

In the batch or console. I can't remember the syntax for batch but with a shortcut it is +set net_ip "0.0.0.0" replaced with your ip. I think it is same for batch. Check your ip with myip.dk.

Re: Server Administration

i do that but nothing.....btw where is the rtcwconsole.log
???

Re: Server Administration

i dont have it can you please send it to me ? i apreciate what are you doing guys big_smile

Re: Server Administration

The rtcwconsole.log file is located in your RtcwCOOP folder in My Documents.

Best regards,
Von Bootz

Re: Server Administration

k i found it now what?

Re: Server Administration

logfile opened on Tue Feb 12 13:00:27 2013

Bypassing CD checks
--- Common Initialization Complete ---
Winsock Initialized
Hostname: user-PC
IP6: fe80::994a:5c50:ee1c:b57a%14
IP: 192.168.1.77
Opening IP socket: 0.0.0.0:27960
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.778
...setting mode 5: 1280 1024
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 1280x800 1440x900 1680x1050 1600x1024 720x480 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024'
GL_RENDERER: GeForce GT 220/PCIe/SSE2
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 220/PCIe/SSE2
GL_VERSION: 3.3.0
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 0

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 5, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x28425d8 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(C:\Users\user\Documents\RtcwCOOP\main\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 5F9025D0
UI menu load time = 1541 milli seconds
UI menu load time = 78 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Hostname: user-PC
IP6: fe80::994a:5c50:ee1c:b57a%14
IP: 192.168.1.77
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
WARNING: NET_IPSocket: bind: WSAEADDRINUSE
Opening IP socket: 0.0.0.0:27961
Your RTCWCOOP version is up to date
Requesting servers from the master...
7 servers parsed (total 7)
4 servers listed in browser with 0 players.
3 servers not listed due to packet loss or pings higher than 800
Scanning for servers on the local network...
0 servers listed in browser with 0 players.
Your RTCWCOOP version is up to date
----- CL_Shutdown -----: Com_Quit_f
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------

this is what it rights tell what i have to do

Re: Server Administration

start a server, until it fails, and then give us that logfile again

Re: Server Administration

w8

Re: Server Administration

logfile opened on Tue Feb 12 14:02:06 2013

Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "directx"
Initializing OpenGL display
Estimated display aspect: 1.778
...setting mode 5: 1280 1024
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
Available modes: '1280x720 1366x768 1600x900 1920x1080 1360x768 1280x768 1280x800 1440x900 1680x1050 1600x1024 720x480 640x480 800x600 1024x768 1152x864 1280x960 720x576 1280x1024'
GL_RENDERER: GeForce GT 220/PCIe/SSE2
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 220/PCIe/SSE2
GL_VERSION: 3.3.0
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 0

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 5, 1280 x 1024 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
picmip2: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
ATI truform: disabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "dsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
------------------------------------
----- Sound Info -----
sound system is muted
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
0x17d25d8 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(C:\Users\user\Documents\RtcwCOOP\main\uix86.dll): succeeded ...
Sys_LoadDll(ui) found vmMain function at 5F5525D0
UI menu load time = 1595 milli seconds
UI menu load time = 35 milli seconds
--- Common Initialization Complete ---
Winsock Initialized
Hostname: user-PC
IP6: fe80::994a:5c50:ee1c:b57a%14
IP: 192.168.1.77
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Your RTCWCOOP version is up to date
----- CL_Shutdown -----: Com_Frame
Closing SDL audio device...
SDL audio device shut down.
RE_Shutdown( 1 )
-----------------------
Hitch warning: 1030 msec frame time
sv_maxclients will be changed upon restarting.
------ Server Initialization ------
Server: escape1
Hunk_Clear: reset the hunk ok
Current search path:
C:\Users\user\Documents\RtcwCOOP/main
C:\Program Files\Return to Castle Wolfenstein\coop\main\sp_pak_coop1.pk3 (604 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\sp_pak3.pk3 (14 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\sp_pak2.pk3 (232 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\sp_pak1.pk3 (1342 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\pak0.pk3 (4775 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\mp_pak5.pk3 (77 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\mp_pak4.pk3 (5 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\mp_pak3.pk3 (76 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\mp_pak2.pk3 (3 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\mp_pak1.pk3 (308 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\mp_pak0.pk3 (783 files)
C:\Program Files\Return to Castle Wolfenstein\coop\main\bin.pk3 (9 files)
C:\Program Files\Return to Castle Wolfenstein\coop/main

handle 1: rtcwconsole.log
handle 2: sound/music/l_theme.wav
----------------------
16456 files in pk3 files
Sys_LoadDll(C:\Users\user\Documents\RtcwCOOP\main\qagamex86.dll) failed
Sys_LoadDll(C:\Program Files\Return to Castle Wolfenstein\coop\main\qagamex86.dll): succeeded ...
Sys_LoadDll(qagame) found vmMain function at 5A079AD0
------- Game Initialization -------
gamename

Re: Server Administration

and there it stops ?

it looks like the qagamex86.dll file is loaded unlike you said

Re: Server Administration

it stops i left open the bat and i start the game and i can see the server only in local

Re: Server Administration

answer pls

Re: Server Administration

forevas wrote:

it stops i left open the bat and i start the game and i can see the server only in local

thats correct, because for your computer its a local server not an internet server

other players will see it as an internet server (if your router is forwarding the ports)