Re: Bug & Feature List
Probably some of you are aknowledged of this bug, dunno. This bug dates back to the original RTCW and I thought it was fixed for COOP, but is not. If AI is alive (atleast regular soldat, did not test others) it will be not drawn if it is out of the engines visibility (r_showtris 1). However once the soldier is dead, it will be drawn by the engine even if it is out of the visibility. Now it might quickly seem like they are not drawn judging from "r_showtris 1", but they actually are still calculated. So r_showtris lies on this bug.
If you select a point facing towards where you can imagine the most of the map be and type "r_speeds 1" and check the numbers. Do this after you spawned the bots, but they are still alive. Then kill them and check the numbers again in the same spot facing same direction. And you will notice the verts drawn by the engine has been multiplied several times, which causes FPS to lower down a lot. The more soldiers you have and the further you are in the level, the higher the impact gets ofc.
Fixing it would improve the performance. There are 2 options for it. Either delete the bots some time after death or fix the bug with the death animation.