Topic: RTCW GtkRadiant Compilation error 'MAP LEAKED'

Compiling .BSP to .MAP using the command line in the q3map_2.5.16_win32_x86 program

The resulting .map file I edit in QuArK and save

I open the edited .map file in GtkRadiant-1.2.9 and compile it to BSP


Which BSP compilation method should I choose in GtkRadiant-1.2.9 ? I get the error "MAP LEAKED" at the output

At the same time, the MAP worked in RTCW but the textures are black and white

Re: RTCW GtkRadiant Compilation error 'MAP LEAKED'

the decompilation process is probably not perfect, you'll need to find the leak and fix the decompiled map