1

(8 replies, posted in RTCW Coop)

I was alone at the map, when i tried.

2

(8 replies, posted in RTCW Coop)

I tried it on a 0.9.5 patch 1 server, but had bugs too. I started somewhere mid of the town, mission objectives unclear, unable to leave the map. I wasn't able to open the first gate, nor was it destructible (i guess the dynamite is for this?).

3

(3 replies, posted in Bug reports)

Thanks nate, your solution helps.

4

(3 replies, posted in Bug reports)

Since i updated my server to 0.9.5 patch 1 it need ages to initalize, the whole system is nearly under full pressure this time.
The moment the server is initialized and the map is loaded all runs fine.

5

(5 replies, posted in Bug reports)

Unfortunately it wasn't my server, on my own all worked flawlessly. Maybe this is something, what happens if some script buffer is full or something, when a server runs for a long time? Or something like that?

6

(5 replies, posted in Bug reports)

Okay, that strange problem with the traps does not happened on my server. It's strange anyways.

On my server we wasn't able to defeat Heinrich, nor could we kill the Zombies there.

The kick isn't really a kick, my client crashed immediately when i called the mapchange vote.

I have a perfect german accent, i guess, because i am german. :-D
But i do not sound like the regular germans in the game.

8

(5 replies, posted in Bug reports)

At crypt2 i encountered a problem with one of the three traps, the switches at floor on the right trap are activated no matter everytime you enter the corridor to the switch behind it. You can not evade the switches on the floor.
additionally the sounds are missing for all three.
A map change kicked me from the server.

I don't know if it is a bug, or it is intentional because of problems with them, but the flaming zombies does not appear.

9

(49 replies, posted in RTCW Coop)

Oops, forgot screenshot. :-D

10

(49 replies, posted in RTCW Coop)

Have done that (can be seen on the screenshot), compiled successfully all five projects, but didn't work.

But as i wrote, i found most files and strings which have to be translated. Problem is, some of them (Main Menu for example) seemingly does not work, when within sp_pak_coop1.pk3, which i use at the moment to test the translations.

11

(49 replies, posted in RTCW Coop)

That would help, thank you.

All translations done in german applies to french too now.

12

(49 replies, posted in RTCW Coop)

Didn't work either, i am not sure, if i set the preprocessor right, i am no programmer. Anyway, at least i have found more or less any textstring from the game anywhere, where i can translate it.

Good news for the french version, i installed it, and guess what, it is translated. :-)

13

(49 replies, posted in RTCW Coop)

fretn wrote:

I'm confused about the translations.cfg file, did this work for you ?

That didn't work, as i said, i compiled successfully, set cl_debugTranslation to 2 before join, but nothing happens. :-(

The translations.cfg file i have out of my german version seems to contain multiplayer content only.

I have two files here too, with certain stuff in it, in the the EnglishUSA\text folder within my german sp_pak1.pk3.

There is pickupnames.txt, containing all strings shown, when you pickup weapons, health, ammo, or anything.
The second file, strings.txt, contains all ingame message about failed mission, dynamite timer, and stuff, and the mission statistic strings. This is the file, where the "Umlauts" comes from, not shown. I guess, i will need to exchange the font file for this.

In the gfx/2d folder is exitHint.tga with the german phrase ENDE instead of EXIT.

All menus are located in the ui folder, where i translated the notebook. To translate the other stuff will need some time, as there are many files.

So far we have the notebook translated, translated all mission objectives, all letters to be find ingame, the venom gun project book, and this stuff. And we have the ingame messages and ending statistics translated too, just the font stuff needs to be fixed. An Alternative would be to exchange all Umlauts, change ä to ae, ö to oe and ü to ue, which will work in german.

I just need to know, how this stuff will be used, so i can upload it somewhere, or submit it to the SVN.


Oh, and i have a french version here too, though i have to take a look, if this is translated. If so, i can make a french version too, but it maybe need some tweaks, for i did not speak french, i can just exchange all phrases. ;-)

14

(49 replies, posted in RTCW Coop)

I have translated the notebook completely. Just the first sketch have the notes as part of the picture.

15

(49 replies, posted in RTCW Coop)

The sketches are not just pictures, the strings are defined in the file notebook.menu, i try to get it translated and working.

16

(49 replies, posted in RTCW Coop)

fretn wrote:

the hardcoded strings in the code may still be a trouble

No way to circumvent them? I know that many Doom sourceports support a way to use strings from a file, instead of the hardcoded strings in the exe. May it be the dehacked files, or with a mapinfo lump.

fretn wrote:

I'm not in favor of new pk3 files, but for gfx I think its the only solution, I need to look at this code again and think about it

Hmm... why not pk3 files for anything? Would that generate problems?

17

(49 replies, posted in RTCW Coop)

Here is a screenshot with the missing "Umlauts" in the GUI. In both cases there should be an ä.

http://img40.imageshack.us/img40/908/shot0015lg.jpg

18

(49 replies, posted in RTCW Coop)

After further looking at the stuff, i must admit, that i suggest to realize translations with a pk3 file containing all the stuff, which must be translated.

Maybe with subfolders for each language. This way it can be updated by generating a new pk3 file, when another language can be added.

I can imagine a structure like this:

language.pk3
|_EnglishUSA
|       |_gfx
|       |_scripts
|       |_text
|       |_...
|
|_GermanDE
|       |_gfx
|       |_scripts
|       |_text
|       |_...
|
|_FrenchFR
|       |_gfx
|       |_scripts
|       |_text
|       |_...
|
|_ItalianIT
|       |_gfx
|       |_scripts
|       |_text
|       |_...
|
|_...

19

(49 replies, posted in RTCW Coop)

Had no luck with this. compiled the project successfully, but no translation.cfg. :-(

There i one in my original installation of the german version, located in main/scripts, which contains various strings in english, french, german, italian and spanish. I can provide that, i you can use it. Some color code maybe must updated, because this is from the earliest release of the game, no GOTY or Special Edition was released in germany, because the game was put on the Index right after the release.

I made a new folder, and replaced all textfiles with the german ones. Mostly all is shown right when translated. But there is a problem with the "Umlauts" in the UI, there are not shown, instead there is a space. They are shown correctly in all mail and mission descriptions.

Some of the new stuff, like "Airborne Ranger" etc. in the UI is still english, i didn't find their location, but i am unsure, if translate them makes sense.

In the project books the sketches are not translated, i guess these texts are part of the picture, no strings.

20

(49 replies, posted in RTCW Coop)

I have complied the source back then, when no binaries where available. ;-)

21

(49 replies, posted in RTCW Coop)

I have all the mission descritions, mails, etc. here. In the sp_pak1.pk3\text\ folder there are two files (strings.txt, pickupnames.txt) in which some stuff is translated. I guess, your build would put exactly this stuff in a text file.

But anyway, maybe there are hardcoded strings in there, so it would help to get your build with translation code enabled.

This is an example from strings.txt:

"Mission gescheitert" (means: Mission failed.)
"Sie haben ein Versteck gefunden" (means: You have found a secret.)

These are from pickupnames.txt:

"Wertgegenstand" (Treasure item)
"Erste Hilfe - klein" (Small health)
"Erste Hilfe - mittel" (Medium health)
"Erste Hilfe - gross" (Large health)

Both files are in the sp_pak1.pk3\text\ folder of the english version of that game too.

Problem is, both files are directly there, not in the language folder. The game was not meant to be multilanguage, even the german mission descriptions and stuff are located in a EnglishUSA folder in the german version. Activision put just the translated files in it. This means, that the source must be changed to have the game multilanguage.

22

(49 replies, posted in RTCW Coop)

I've startes to translate all stuff in sp_pak_coop1\text. I made a GermanDE Folder in my local source tree. I use the original textfiles from the (censored) german version of the game. But i roll back all censorships, and correct other stuff, like the military ranks. For example, the SS had not the rank of an "Oberst" (Colonel), instead they were called SS-Standartenführer.
Other corrections regarding to the names of certain people in the game, liek Himmler, who is called Holler in the german version.

23

(3 replies, posted in RTCW Coop)

Thank you, have a nice year too.
And i hope, rtcwcoop wil have a new release this year too. :-D

24

(5 replies, posted in Bug reports)

At the moment, on my server we have massive problems finishing boss2 map. Everytime shortly after we kill the Übersoldier, the server crash and al player get disconnected. My local client even crash and i am back on desktop.

The server runs on a Celeron 2.6 GHz with 512 MB Ram, Windows XP SP3. The RTCW Coop Server is the only application running on that machine.

Here is my server console.

cmd   207: chat "michal svk ss^7: ^2OH NO"
cmd   208: chat "michal svk ss^7: ^2NED"
cmd   209: vtchat 0 0 53 Affirmative -4006 -2254 466
cmd   210: chat "michal svk ss^7: ^2NEXT MAP LAB"
cmd   211: chat "michal svk ss^7: ^2OK NOW IS MOVE"
cmd   212: chat "^0cybdmn[G^1E^3R]^7: ^2script does not work, dammit."
cmd   213: chat "michal svk ss^7: ^2GYBDMN YOU IS BOSS"
cmd   214: chat "Diego^7: ^2restart?"
cmd   215: chat "michal svk ss^7: ^2NEED DYNAMITE BOSS"
cmd   216: chat "^0cybdmn[G^1E^3R]^7: ^2will that work?"
cmd   217: chat "michal svk ss^7: ^2IM FIRE DOOR"
cmd   218: chat "Diego^7: ^2:P"
cmd   219: chat "michal svk ss^7: ^2TIME VENOM"
cmd   220: chat "michal svk ss^7: ^2NO"
cmd   221: vtchat 0 0 53 PathCleared 48 487 16
cmd   222: vtchat 0 0 53 EnemyWeak 48 487 16
cmd   223: vtchat 0 0 53 PathCleared 47 471 16
cmd   224: vtchat 0 0 53 EnemyWeak 46 452 16
cmd   225: vtchat 0 0 53 NeedBackup 46 452 16
cmd   226: chat "michal svk ss^7: ^2GRANATE"
cmd   227: chat "michal svk ss^7: ^2WTAT OPEN DOOR"
cmd   228: chat "michal svk ss^7: ^2BOSS"
cmd   229: chat "michal svk ss^7: ^2GYBDMN YOU IS NEW BOSS"
cmd   230: chat "^0cybdmn[G^1E^3R]^7: ^2i am what? :-D"
cmd   231: chat "michal svk ss^7: ^2IM NO GOOD BOSS big_smile"
cmd   232: chat "michal svk ss^7: ^2YEA"
cmd   233: chat "michal svk ss^7: ^2IM BOSS OK"
cmd   234: chat "michal svk ss^7: ^2IM BOSS"
cmd   235: chat "michal svk ss^7: ^2IM BOS GO GO"
cmd   236: chat "michal svk ss^7: ^2GOOD"
cmd   237: chat "michal svk ss^7: ^2OPEN DOOR PRS"
cmd   238: chat "michal svk ss^7: ^2OPEN DOOR 2"
cmd   239: chat "michal svk ss^7: ^2PRS"
cmd   240: chat "michal svk ss^7: ^2IM HERE BOSS"
cmd   241: chat "michal svk ss^7: ^2EEEEE"
cmd   242: chat "michal svk ss^7: ^2GOOD"
cmd   243: chat "michal svk ss^7: ^2END"
cmd   244: chat "michal svk ss^7: ^2NEXT MAP IS BOSS 2"
cmd   245: chat "michal svk ss^7: ^2IM BOSS TEAM"
cmd   246: chat "michal svk ss^7: ^2USA"
cmd   247: chat "michal svk ss^7: ^22 BOT"
cmd   248: shake 0.1481
cmd   249: chat "michal svk ss^7: ^2AU"
cmd   250: shake 0.1562
cmd   251: shake 0.2314
cmd   252: shake 0.0979
cmd   253: chat "michal svk ss^7: ^2AU"
cmd   254: shake 0.1874
cmd   255: shake 0.0943
cmd   256: chat "michal svk ss^7: ^2NOOB"
cmd   257: vtchat 0 1 53 Medic 483 578 -55
cmd   258: vchat 0 2 50 Cheer -578 -2156 -103
say: michal svk ss: NEXT MAP BOSS 2
michal svk ss^7: NEXT MAP BOSS 2
==== ShutdownGame ====
AAS shutdown.
------ Server Initialization ------
Server: boss2
Hunk_Clear: reset the hunk ok
----- FS_Startup -----
Current search path:
C:\Dokumente und Einstellungen\Privat\Eigene Dateien\RtcwCOOP/main
C:\Games\RTCW_coop\main\sp_pak_coop_ui.pk3 (31 files)
C:\Games\RTCW_coop\main\sp_pak_coop_maps.pk3 (28 files)
C:\Games\RTCW_coop\main\sp_pak_coop1.pk3 (604 files)
C:\Games\RTCW_coop\main\sp_pak_coop.pk3 (41 files)
C:\Games\RTCW_coop\main\sp_pak4.pk3 (21 files)
C:\Games\RTCW_coop\main\sp_pak3.pk3 (11 files)
C:\Games\RTCW_coop\main\sp_pak2.pk3 (232 files)
C:\Games\RTCW_coop\main\sp_pak1.pk3 (1342 files)
C:\Games\RTCW_coop\main\pak0.pk3 (4775 files)
C:\Games\RTCW_coop\main\mp_pakmaps6.pk3 (81 files)
C:\Games\RTCW_coop\main\mp_pakmaps5.pk3 (35 files)
C:\Games\RTCW_coop\main\mp_pakmaps4.pk3 (52 files)
C:\Games\RTCW_coop\main\mp_pakmaps3.pk3 (83 files)
C:\Games\RTCW_coop\main\mp_pakmaps2.pk3 (47 files)
C:\Games\RTCW_coop\main\mp_pakmaps1.pk3 (34 files)
C:\Games\RTCW_coop\main\mp_pakmaps0.pk3 (21 files)
C:\Games\RTCW_coop\main\mp_pak5.pk3 (77 files)
C:\Games\RTCW_coop\main\mp_pak4.pk3 (5 files)
C:\Games\RTCW_coop\main\mp_pak3.pk3 (76 files)
C:\Games\RTCW_coop\main\mp_pak2.pk3 (3 files)
C:\Games\RTCW_coop\main\mp_pak1.pk3 (308 files)
C:\Games\RTCW_coop\main\mp_pak0.pk3 (783 files)
C:\Games\RTCW_coop\main\mp_bin.pk3 (4 files)
C:\Games\RTCW_coop\main\bin.pk3 (9 files)
C:\Games\RTCW_coop/main

handle 1: rtcwconsole.log
----------------------
252387 files in pk3 files
Sys_LoadDll(C:\Dokumente und Einstellungen\Privat\Eigene Dateien\RtcwCOOP\main\q
agamex86.dll) failed
Sys_LoadDll(C:\Games\RTCW_coop\main\qagamex86.dll): succeeded ...
Sys_LoadDll(qagame) found vmMain function at 44DB9AD0
------- Game Initialization -------
gamename: main
gamedate: Nov 30 2012
Loading: maps/boss2.coop.ai
Loading: maps/boss2.ents
------- BotLib Initialization -------
------------ Map Loading ------------
trying to load maps/boss2_b0.aas
loaded maps/boss2_b0.aas
trying to load maps/boss2_b1.aas
loaded maps/boss2_b1.aas
-------------------------------------
AAS initialized.
AAS initialized.
ClientUserinfoChanged: 0 n\michal svk ss\t\0\model\multi/soldier3\head\soldier3\
c1\4\hc\100\w\0\l\0\ip\89.173.6.0
ClientUserinfoChanged: 1 n\Diego\t\0\model\multi/soldier1\head\soldier1\c1\4\hc\
100\w\0\l\0\ip\217.70.62.0
ClientUserinfoChanged: 2 n\^0cybdmn[G^1E^3R]\t\0\model\multi/soldier1\head\soldi
er1\c1\4\hc\100\w\0\l\0\ip\62.157.55.0
ClientUserinfoChanged: 3 n\LermanCT\t\0\model\multi/soldier3\head\soldier3\c1\4\
hc\100\w\0\l\0\ip\208.120.72.0
ClientUserinfoChanged: 4 n\^8<<SLAUGHTER>>\t\0\model\multi/soldier1\head\soldier
1\c1\4\hc\100\w\0\l\0\ip\95.79.14.0
-----------------------------------
Hitch warning: 862 msec frame time
broadcast: print "[cgnotify]^0cybdmn[G^1E^3R]^7 entered the game\n"
broadcast: print "[cgnotify]michal svk ss^7 entered the game\n"
broadcast: print "[cgnotify]Diego^7 entered the game\n"
broadcast: print "[cgnotify]LermanCT^7 entered the game\n"
broadcast: print "[cgnotify]^8<<SLAUGHTER>>^7 entered the game\n"
say: ^8<<SLAUGHTER>>: hi
^8<<SLAUGHTER>>^7: hi
say: michal svk ss: MAIN MISSION IS KILL SUPER BOT AALL OK
michal svk ss^7: MAIN MISSION IS KILL SUPER BOT AALL OK
Kill: 0 4 5: michal svk ss killed ^8<<SLAUGHTER>> by MOD_GRENADE_SPLASH
Kill: 0 0 5: michal svk ss killed michal svk ss by MOD_GRENADE_SPLASH
say: michal svk ss: AU
michal svk ss^7: AU
say: michal svk ss: NOOB
michal svk ss^7: NOOB
say: ^0cybdmn[G^1E^3R]: stop your grenades, michal.
^0cybdmn[G^1E^3R]^7: stop your grenades, michal.
say: michal svk ss: OK
michal svk ss^7: OK
say: ^0cybdmn[G^1E^3R]: they hurt us
^0cybdmn[G^1E^3R]^7: they hurt us
say: michal svk ss: IM BOSS TREAM USA
michal svk ss^7: IM BOSS TREAM USA
say: michal svk ss: YOU
michal svk ss^7: YOU
say: michal svk ss: ME BOSS BATTTLE IS HERE
michal svk ss^7: ME BOSS BATTTLE IS HERE
say: ^8<<SLAUGHTER>>: you are fuckin noob from slovakia
^8<<SLAUGHTER>>^7: you are fuckin noob from slovakia
Kill: 27 0 15: soldier killed michal svk ss by MOD_LUGER
Kill: 27 3 15: soldier killed LermanCT by MOD_LUGER
say: michal svk ss: ME TESLA GUN
michal svk ss^7: ME TESLA GUN
broadcast: print "michal svk ss ^7called a vote.\n"
broadcast: print "^0cybdmn[G^1E^3R]^7 disconnected\n"
ClientDisconnect: 2
broadcast: print "michal svk ss^7 disconnected\n"
ClientDisconnect: 0
broadcast: print "Diego^7 disconnected\n"
ClientDisconnect: 1
broadcast: print "^8<<SLAUGHTER>>^7 disconnected\n"
ClientDisconnect: 4
broadcast: print "Vote passed.\n"
broadcast: print "LermanCT^7 disconnected\n"
ClientDisconnect: 3
==== ShutdownGame ====
Sys_LoadDll(C:\Dokumente und Einstellungen\Privat\Eigene Dateien\RtcwCOOP\main\q
agamex86.dll) failed
Sys_LoadDll(C:\Games\RTCW_coop\main\qagamex86.dll): succeeded ...
Sys_LoadDll(qagame) found vmMain function at 44DB9AD0
------- Game Initialization -------
gamename: main
gamedate: Nov 30 2012
Loading: maps/boss2.coop.ai
Loading: maps/boss2.ents
Client 0 connecting with 150 challenge ping
ClientUserinfoChanged: 0 n\^8<<SLAUGHTER>>\t\0\model\multi/soldier1\head\soldier
1\c1\4\hc\100\w\0\l\0\ip\95.79.14.0
broadcast: print "^8<<SLAUGHTER>>^7 connected\n"
Client 1 connecting with 50 challenge ping
ClientUserinfoChanged: 1 n\michal svk ss\t\0\model\multi/soldier3\head\soldier3\
c1\4\hc\100\w\0\l\0\ip\89.173.6.0
broadcast: print "michal svk ss^7 connected\n"
Client 7 connecting with 100 challenge ping
ClientUserinfoChanged: 2 n\LermanCT\t\0\model\multi/soldier3\head\soldier3\c1\4\
hc\100\w\0\l\0\ip\208.120.72.0
broadcast: print "LermanCT^7 connected\n"
Client 9 connecting with 0 challenge ping
ClientUserinfoChanged: 3 n\^0cybdmn[G^1E^3R]\t\0\model\multi/soldier1\head\soldi
er1\c1\4\hc\100\w\0\l\0\ip\62.157.55.0
broadcast: print "^0cybdmn[G^1E^3R]^7 connected\n"
ClientUserinfoChanged: 1 n\michal svk ss\t\0\model\multi/soldier3\head\soldier3\
c1\4\hc\100\w\0\l\0\ip\89.173.6.0
broadcast: print "[cgnotify]michal svk ss^7 entered the game\n"
Client 10 connecting with 100 challenge ping
ClientUserinfoChanged: 4 n\Diego\t\0\model\multi/soldier1\head\soldier1\c1\4\hc\
100\w\0\l\0\ip\217.70.62.0
broadcast: print "Diego^7 connected\n"
ClientUserinfoChanged: 2 n\LermanCT\t\0\model\multi/soldier3\head\soldier3\c1\4\
hc\100\w\0\l\0\ip\208.120.72.0
broadcast: print "[cgnotify]LermanCT^7 entered the game\n"
ClientUserinfoChanged: 0 n\^8<<SLAUGHTER>>\t\0\model\multi/soldier1\head\soldier
1\c1\4\hc\100\w\0\l\0\ip\95.79.14.0
broadcast: print "[cgnotify]^8<<SLAUGHTER>>^7 entered the game\n"
broadcast: print "[cgnotify]^0cybdmn[G^1E^3R]^7 entered the game\n"
say: ^8<<SLAUGHTER>>: wtf?
^8<<SLAUGHTER>>^7: wtf?
ClientUserinfoChanged: 4 n\Diego\t\0\model\multi/soldier1\head\soldier1\c1\4\hc\
100\w\0\l\0\ip\217.70.62.0
broadcast: print "[cgnotify]Diego^7 entered the game\n"
say: michal svk ss: ME ONLY BATTLE THE SUPER BOT OK ALL
michal svk ss^7: ME ONLY BATTLE THE SUPER BOT OK ALL
say: ^8<<SLAUGHTER>>: shut up
^8<<SLAUGHTER>>^7: shut up
say: michal svk ss: IM B.J
michal svk ss^7: IM B.J
Kill: 3 2 32: ^0cybdmn[G^1E^3R] killed LermanCT by MOD_VENOM
say: ^8<<SLAUGHTER>>: you are idiot
^8<<SLAUGHTER>>^7: you are idiot
say: michal svk ss: GO FUCK
michal svk ss^7: GO FUCK
Kill: 10 2 6: dummy killed LermanCT by MOD_ROCKET
Kill: 10 1 6: dummy killed michal svk ss by MOD_ROCKET
say: michal svk ss: NO
michal svk ss^7: NO
say: ^8<<SLAUGHTER>>: yeah, you should go fuck yhe duck
^8<<SLAUGHTER>>^7: yeah, you should go fuck yhe duck
say: michal svk ss: TIME ME BOSS
michal svk ss^7: TIME ME BOSS
say: michal svk ss: ME BATTLE ONLY
michal svk ss^7: ME BATTLE ONLY
Kill: 0 1 5: ^8<<SLAUGHTER>> killed michal svk ss by MOD_GRENADE_SPLASH
say: michal svk ss: NO
michal svk ss^7: NO
say: michal svk ss: ME BOT
michal svk ss^7: ME BOT
broadcast: print "michal svk ss ^7called a vote.\n"
broadcast: print "^0cybdmn[G^1E^3R]^7 disconnected\n"
ClientDisconnect: 3
broadcast: print "michal svk ss^7 disconnected\n"
ClientDisconnect: 1
broadcast: print "Diego^7 disconnected\n"
ClientDisconnect: 4
broadcast: print "^8<<SLAUGHTER>>^7 disconnected\n"
ClientDisconnect: 0
broadcast: print "Vote passed.\n"
broadcast: print "LermanCT^7 disconnected\n"
ClientDisconnect: 2
==== ShutdownGame ====
Sys_LoadDll(C:\Dokumente und Einstellungen\Privat\Eigene Dateien\RtcwCOOP\main\q
agamex86.dll) failed
Sys_LoadDll(C:\Games\RTCW_coop\main\qagamex86.dll): succeeded ...
Sys_LoadDll(qagame) found vmMain function at 44DB9AD0
------- Game Initialization -------
gamename: main
gamedate: Nov 30 2012
Loading: maps/boss2.coop.ai
Loading: maps/boss2.ents
Client 0 connecting with 100 challenge ping
ClientUserinfoChanged: 0 n\^8<<SLAUGHTER>>\t\0\model\multi/soldier1\head\soldier
1\c1\4\hc\100\w\0\l\0\ip\95.79.14.0
broadcast: print "^8<<SLAUGHTER>>^7 connected\n"
Client 1 connecting with 50 challenge ping
ClientUserinfoChanged: 1 n\michal svk ss\t\0\model\multi/soldier3\head\soldier3\
c1\4\hc\100\w\0\l\0\ip\89.173.6.0
broadcast: print "michal svk ss^7 connected\n"
Client 7 connecting with 50 challenge ping
ClientUserinfoChanged: 2 n\Diego\t\0\model\multi/soldier1\head\soldier1\c1\4\hc\
100\w\0\l\0\ip\217.70.62.0
broadcast: print "Diego^7 connected\n"
Client 9 connecting with 100 challenge ping
ClientUserinfoChanged: 3 n\LermanCT\t\0\model\multi/soldier3\head\soldier3\c1\4\
hc\100\w\0\l\0\ip\208.120.72.0
broadcast: print "LermanCT^7 connected\n"

c1\4\hc\100\w\0\l\0\ip\89.173.6.0
broadcast: print "[cgnotify]michal svk ss^7 entered the game\n"
ClientUserinfoChanged: 0 n\^8<<SLAUGHTER>>\t\0\model\multi/soldier1\head\soldier
1\c1\4\hc\100\w\0\l\0\ip\95.79.14.0
broadcast: print "[cgnotify]^8<<SLAUGHTER>>^7 entered the game\n"
ClientUserinfoChanged: 2 n\Diego\t\0\model\multi/soldier1\head\soldier1\c1\4\hc\
100\w\0\l\0\ip\217.70.62.0
broadcast: print "[cgnotify]Diego^7 entered the game\n"
ClientUserinfoChanged: 3 n\LermanCT\t\0\model\multi/soldier3\head\soldier3\c1\4\
hc\100\w\0\l\0\ip\208.120.72.0
broadcast: print "[cgnotify]LermanCT^7 entered the game\n"
say: michal svk ss: ME BATTLE BOSS ONLY ME
michal svk ss^7: ME BATTLE BOSS ONLY ME
say: michal svk ss: ALL GO BACK
michal svk ss^7: ALL GO BACK
Kill: 0 1 5: ^8<<SLAUGHTER>> killed michal svk ss by MOD_GRENADE_SPLASH
say: michal svk ss: GO
michal svk ss^7: GO
Kill: 11 3 34: dummy killed LermanCT by MOD_FLAMETHROWER
say: michal svk ss: IM READY HE BATTLE ME BOSS ONLY ME
michal svk ss^7: IM READY HE BATTLE ME BOSS ONLY ME
Kill: 1 0 32: michal svk ss killed ^8<<SLAUGHTER>> by MOD_VENOM
Kill: 2 2 7: Diego killed Diego by MOD_ROCKET_SPLASH

25

(49 replies, posted in RTCW Coop)

dogster64 wrote:

yeah but that's because you are drunk most of the time!!!
big_smile:D:D

And i thought the vikings are always drunken. A Horn full of met every now and then, between the killings. :-D