51

(9 replies, posted in RTCW Coop)

reverse the port numbers

use 27950 as start port
and 27969 as end port

then it should be okay

bad challenge: it's a bug in rtcwcoop

once your server works, we can look into scripts for starting your server

52

(9 replies, posted in RTCW Coop)

can you show me a screenshot of your error in the router ?

53

(9 replies, posted in RTCW Coop)

forward the udp ports 27960 and 27950 in your router to your local ip

54

(2 replies, posted in RTCW Coop)

don't use hamachi, just open the ports 27960, 27950 udp in your firewall/router

55

(3 replies, posted in RTCW Coop)

I think my script broke, I'll look into it

56

(9 replies, posted in RTCW Coop)

jurajkatalinic wrote:

I can remember the first version 0.9.1 where there were cutscenes and I had no problems when I was playing on servers, neither my teammates. So cutscenes weren't problem, but Kesler was on Village map. When another player joined he had to go back to start point and say that what he has to say and then he would just stop by bookshelf and forgat his line and we were stuck cuz only he could open secret enterance smile

believe me, there where a lot of problems when cutscenes still existed, they broke the scripts in a bad way, lots of maps couldn't be finished in certain situations because of the cutscenese

KillerSlovakia wrote:

is copy from

I know, but I just point out that by visiting that link you see an updated list, the copy paste isn't updated wink

fyi: http://master.rtcwcoop.com/

59

(9 replies, posted in RTCW Coop)

sorry, its not part of the future plan, cutscenes break all the scripts

60

(14 replies, posted in RTCW Coop)

Jouhan wrote:


R u serious?! U gone mad?!
Why u dont play Enemy Territoty?? Cooperative its about cooperation!

hey, keep it friendly, everybody can have an opinion

Jouhan wrote:

Please Fretn dont do that.
Dont kill this mod, dont kill Cooperation.
The true count fan of the RtCW game is very very little.

If I would have implemented it, it would have been an optional setting

61

(14 replies, posted in RTCW Coop)

smalleyesxx wrote:

hey fretn, why not?

not enough free time smile

62

(14 replies, posted in RTCW Coop)

I have thought about that, but I never came around implementing this

63

(23 replies, posted in RTCW Coop)

{WeB}*GANG$TA* wrote:


I can join any RtCW Coop server using our custom sp_pak_coop1.pk3, bro, it doesn't create any problems in that regard.

that's because they have sv_pure set to 0

64

(23 replies, posted in RTCW Coop)

Raulete wrote:

Guys... sry for interrupt you but... I really don't know how to make a dedicated server...

https://github.com/rtcwcoop/rtcwcoop/wi … oop-0.9.9)
https://github.com/rtcwcoop/rtcwcoop/wi … oop-0.9.9)

the info is not about the latest version, but it should give you enough information

65

(23 replies, posted in RTCW Coop)

don't open the coop mod through rtcw sp, this is not supposed to work, you need to use rtcwcoop.x86_64.exe file to start rtcwcoop

66

(23 replies, posted in RTCW Coop)

Raulete wrote:

No, it works.

About the log file, in documents I see only rtcwconsole.log if this is the good one this is what is inside:

thx for the logfile

so when does it crash ? only when connecting to the WEB clan server ? or also when you connect to other servers ?

67

(23 replies, posted in RTCW Coop)

{WeB}*GANG$TA* wrote:
fretn wrote:

....gangsta: why don't you enable pk3 downloads ?


We have, Fretn bro, but we've also modified the sp_pak_coop1.pk3 to make the tram textures appear the same, including the new tram that you lads added to that particular map mission. They can't download that file, that's why they can't connect to our server.

However, the file is now available for download in the link I posted earlier smile .

use the original pk3, and just create a custom one, now you break the game for everyone who downloads your custom sp_pak_coop1.pk3

68

(23 replies, posted in RTCW Coop)

so what happens if you start rtcwcoop.x86_64.exe, it just crashes ?

gangsta: why don't you enable pk3 downloads ?

69

(23 replies, posted in RTCW Coop)

can you show me a screenshop of your rtcw folder ?

can you post the contents of your rtcwcoop logfile, it should be in appdata somewhere

70

(8 replies, posted in RTCW Coop)

happy newyear smile

what happens if the vote succeeds ? just nothing or a server crash ?

I think there is a console command to just transform the background, I might be mistaken, its possible that this is something I implemented in etpro and edv

-SSF-Sage wrote:
jurajkatalinic wrote:
-SSF-Sage wrote:

That would be so great! I think they dont currently get all the games they deserve.




What do you mean?

Like somekind of a map ( can be a box ) that has all textures in one color ( solid ).
Example : Green, blue, pink,...

Out of curiosity... What is the point of such a map?

maybe he wants to record a movie of the gameplay and then replace the 'green screen' with some other content

There are even a lot more colors available:

^0 : black
^1 : red
^2 : green
^3 : yellow
^4 : blue
^5 : cyan
^6 : magenta
^7 : white
^8 : orange
^9 : mdgrey
^: : ltgrey
^< : mdgreen
^= : mdyellow
^> : mdblue
^? : mdred
^A : ltorange
^B : mdcyan
^C : mdpurple

75

(12 replies, posted in Bug reports)

you can try by removing mp_pak5, and then mp_pak4 etc
but I cannot guarantee that everything will work as expected