26

(50 replies, posted in RTCW Coop)

Saint you are. To see fretn gave up it's a big crime, that I understand. Working on a project that constitutes evolution in RTCW programming, for a single person/leader is popping my cherry lol (no better metaphor)

Real nice. Here comes October.

Should you want a bloke play with, anytime I can be available for few games. Feel free 2 mail me either here or splatterladder once release happens. xx

And how doеs one play at Operation Resurrection with no ps2 console at disposal? Know for emus for some while. Every time I did start the game I get completely messed of how to set my keybinds //WTF

Reading the news, boy exciting. Is bug-fixing going complement the project Titeuf? Or is it just basic frontend rework? At first I thought fretn takes part too.

30

(23 replies, posted in RTCW Coop)

Really handy thread, GANG$TA.

Except it's much stretched, looks good. Does there exist high definition (better 16:9 a.r.) version of intro? I'd wanted having it in so called "glorious quality" ;D

What a find, juraj. big_smile Didn't know it's possible to play cutscenes as levels. smile

Hello!

As I know, there's a new version of the mod in the making, so if you guys are in need of more beta testers, you can PM me here. I'll be glad to help. smile

34

(6 replies, posted in RTCW Coop)

Is this the campaign you and me were private testing before time, Sage? I mean Capuzzo. Maps were very cool I remember. smile

35

(6 replies, posted in RTCW Coop)

Wohooo! That's some good news, Sage! smile

36

(15 replies, posted in RTCW Coop)

What really is happening here? Is this some sort of a "troll thread" (no offense, by the way!)

Hahahha. That picture, Gangsta. big_smile

Glad you solved the problem. Truth be told, Windows 8 is full of problems. Nothing new to see. big_smile

38

(30 replies, posted in Bug reports)

^ Yeah, the zombie that is eating the corpse on the ground. Well, I am sure this bug is not happening every time just because I've already played the same level 2-3 times on local server and didn't saw something like that there.

39

(30 replies, posted in Bug reports)

Well, the first seems like a model bug to me, can't tell nothing about the second because the image is too dark for me (and I'm too lazy to open it in paint and raise the brightness at the moment).

40

(2 replies, posted in Bug reports)

Also, have you tried to re-connect to the server you were playing on to see if that helps?

41

(4 replies, posted in RTCW Coop)

Merry Christmas and Happy New Year to everyone! smile

42

(30 replies, posted in RTCW Coop)

^ Well said, Gangsta! smile

jurajkatalinic, boy, show some respect to the people who have spent years to develop this mod! Shame what an ungrateful people there are... :X

43

(4 replies, posted in RTCW Coop)

I almost freaked out and thought the project has gone to it's end when it has gone down for several days, but I'm glad it's up and working again! smile

Just curious, do you plan any upcoming updates, fretn?

44

(2 replies, posted in Bug reports)

Damn, that's weird then. :S

45

(2 replies, posted in Bug reports)

I've not played the game with the new version (0.9.5 + Patch 1), so yesterday got back into it again and played with some guys at the [TKG] The Killing Crew server, and I've spotted some weird bugs happening with the animations of the Knife and the Dual Colts - the animations are not always showing.

Maybe something was mistaken in the code and this problem can be fixed because before they were working right. smile

46

(6 replies, posted in RTCW Coop)

Damn it, haven't been on a while here and I see that you've fixed really a lot of bugs and made the mod more stable.

Good job, fretn and the whole dev team!

47

(24 replies, posted in RTCW Coop)

Wunderbar, fretn! big_smile

I'm going to test it tonight if I have enough free time, yuh. smile

48

(5 replies, posted in RTCW Coop)

Cool stuff, bro (nate)!

I'm following your project from months and I can say that you are doing a very good job with it!

49

(62 replies, posted in RTCW Coop)

What about if you use dark red for the highlight color of the buttons?

I think it'll look more cool than with other colors like gray, blue, green, etc.

50

(62 replies, posted in RTCW Coop)

Good job, set@mon!

I'm going to say now what I like and what I dont now:

1. It not looks well on 1024x768 resolution, because I saw that you have set up it for 1280xXXXX resolutions and up, but that's not a big problem.

2. That font you have used is Wolfenstein (2009)'s font, not the Return to Castle Wolfenstein one and the text for the buttons doesn't looks cool, in my opinion.

3. The highlight color of the buttons doesn't look good compared to the buttons color.

And some suggestions:

You can make, if you know how the MP3 Player at the bottom right side to have only three buttons (play, stop, volume) and put it somewhere where it fits good, because with that black space at the bottom, the page layout looks little weird.